多层Model更新多层ListView
一、总体架构
QML (三层 ListView)└─ C++ 单例 DataCenter (QQmlContext 注册)├─ L1Model (一级节点)│ └─ 内部持有 QList<L2Model*>│ └─ L2Model (二级节点)│ └─ 内部持有 QList<L3Model*>│ └─ L3Model (三级节点)
每个 Model 都是
QAbstractListModel
的子类Model 更新后通过
dataChanged()
/beginInsertRows()
等标准信号通知 QMLDataCenter 为单例,全局只有一个实例
二、文件架构与作用
ThreeLevelListView/
├── main.cpp
├── DataCenter.h / .cpp
├── CountryModel.h / .cpp
├── ProvinceModel.h / .cpp
├── CityModel.h / .cpp
├── qml.qrc
└── main.qml
1.mian.cpp
作用:注册管理单例,在QML使用DataCenter单例
#include <QGuiApplication>
#include <QQmlApplicationEngine>
#include <QQmlContext>
#include "DataCenter.h"int main(int argc, char *argv[])
{QGuiApplication app(argc, argv);QQmlApplicationEngine engine;/* 单例注册 */DataCenter &dc = DataCenter::instance();engine.rootContext()->setContextProperty("DataCenter", &dc);engine.load(QUrl(QStringLiteral("qrc:/main.qml")));return app.exec();
}
2.DataCenter类
作用:管理三级model类,作为QML使用的接口
#ifndef DATACENTER_H
#define DATACENTER_H#include <QObject>
#include "CountryModel.h"class DataCenter : public QObject
{Q_OBJECTQ_PROPERTY(CountryModel* countryModel READ countryModel CONSTANT)
public:static DataCenter* instance(){static DataCenter g_instance;return &g_instance}CountryModel* countryModel() const { return m_countryModel; }private:explicit DataCenter(QObject *parent = nullptr) : QObject(parent), m_countryModel(new CountryModel(this)){}CountryModel *m_countryModel;
};#endif // DATACENTER_H
3.CoutryModel类,继承QAbstractListModel类
作用:第一级Model,管理第二级Model,每一个都有自己的结构提与对应的枚举
struct CountryItem {QString name;ProvinceModel *provinceModel;
};//结构体class CountryModel : public QAbstractListModel
{Q_OBJECT
public:enum Role { NameRole = Qt::UserRole + 1, ObjRole };//及认购提对应枚举
#ifndef COUNTRYMODEL_H
#define COUNTRYMODEL_H#include <QAbstractListModel>
#include "ProvinceModel.h"struct CountryItem {QString name;ProvinceModel *provinceModel;
};class CountryModel : public QAbstractListModel
{Q_OBJECT
public:enum Role { NameRole = Qt::UserRole + 1, ObjRole } : QAbstractListModel(parent) {}explicit CountryModel(QObject *parent = nullptr);//固定函数,函数里面的内容每级不一样int rowCount(const QModelIndex & = QModelIndex()) const override{ return m_items.size(); }QVariant data(const QModelIndex &, int role) const override{if (!index.isValid() || index.row() >= m_items.size()) return QVariant();if (role == NameRole) return m_items.at(index.row()).name;if (role == ObjRole) return QVariant::fromValue(m_items.at(index.row()).provinceModel);return QVariant();} QHash<int, QByteArray> roleNames() const override{static QHash<int, QByteArray> roles{{NameRole, "name"}, {ObjRole, "obj"}};return roles;}//供QML调用Q_INVOKABLE bool add(const QString &name){beginInsertRows(QModelIndex(), m_items.size(), m_items.size());m_items.append({name, new ProvinceModel(this)});endInsertRows();return true;}Q_INVOKABLE bool remove(int index){if (index < 0 || index >= m_items.size()) return false;beginRemoveRows(QModelIndex(), index, index);delete m_items.takeAt(index).provinceModel;endRemoveRows();return true;
}Q_INVOKABLE bool update(int index, const QString &newName){if (index < 0 || index >= m_items.size()) return false;m_items[index].name = newName;emit dataChanged(createIndex(index, 0), createIndex(index, 0), {NameRole});return true;}Q_INVOKABLE QObject* provinceModelAt(int idx) const{if (idx < 0 || idx >= m_items.size()) return nullptr;return m_items.at(idx).provinceModel;}private:QList<CountryItem> m_items;
};#endif // COUNTRYMODEL_H
4.PrpvinceModel类,继承QAbstractListModel类
作用:第二级Model,管理第三级Model
#ifndef PROVINCEMODEL_H
#define PROVINCEMODEL_H#include <QAbstractListModel>
#include "CityModel.h"struct ProvinceItem {QString name;CityModel *cityModel;
};class ProvinceModel : public QAbstractListModel
{Q_OBJECT
public:enum Role { NameRole = Qt::UserRole + 1, CityModelRole };explicit ProvinceModel(QObject *parent = nullptr) : QAbstractListModel{parent}{}int rowCount(const QModelIndex & = QModelIndex()) const override{return m_items.size();}QVariant data(const QModelIndex &, int role) const override{if (!index.isValid() || index.row() >= m_items.size()) return QVariant();if (role == NameRole) return m_items.at(index.row()).name;if (role == CityModelRole) return QVariant::fromValue(m_items.at(index.row()).cityModel);return QVariant();}QHash<int, QByteArray> roleNames() const override{static QHash<int, QByteArray> roles{{NameRole, "name"}, {CityModelRole, "obj"}};return roles;}Q_INVOKABLE bool add(const QString &name){beginInsertRows(QModelIndex(), m_items.size(), m_items.size());m_items.append({name, new CityModel(this)});endInsertRows();return true;}Q_INVOKABLE bool remove(int index){if (index < 0 || index >= m_items.size()) return false;beginRemoveRows(QModelIndex(), index, index);delete m_items.takeAt(index).cityModel;endRemoveRows();return true;}Q_INVOKABLE bool update(int index, const QString &newName){if (index < 0 || index >= m_items.size()) return false;m_items[index].name = newName;emit dataChanged(createIndex(index, 0), createIndex(index, 0), {NameRole});return true;}Q_INVOKABLE QObject* cityModelAt(int idx) const{if (idx < 0 || idx >= m_items.size()) return nullptr;return m_items.at(idx).cityModel;}private:QList<ProvinceItem> m_items;
};#endif // PROVINCEMODEL_H
5.CityModel类,继承QAbstractListModel类
作用:第三级Model,管理自己的成员
#ifndef CITYMODEL_H
#define CITYMODEL_H#include <QAbstractListModel>struct CityItem {QString name;
};class CityModel : public QAbstractListModel
{Q_OBJECT
public:enum Role { NameRole = Qt::UserRole + 1, };explicit CityModel(QObject *parent = nullptr): QAbstractListModel{parent}{}int rowCount(const QModelIndex & = QModelIndex()) const override{return m_items.size();}QVariant data(const QModelIndex &, int role) const override{if (!index.isValid() || index.row() >= m_items.size()) return QVariant();if (role == NameRole) return m_items.at(index.row()).name;//if (role == CityModelRole) return QVariant::fromValue(m_items.at(index.row()).cityModel);return QVariant();}QHash<int, QByteArray> roleNames() const override{//static QHash<int, QByteArray> roles{{NameRole, "name"}, {CityModelRole, "obj"}};static QHash<int, QByteArray> roles{{NameRole, "name"}, };return roles;}Q_INVOKABLE bool add(const QString &name){beginInsertRows(QModelIndex(), m_items.size(), m_items.size());m_items.append({name});endInsertRows();return true;}Q_INVOKABLE bool remove(int index){if (index < 0 || index >= m_items.size()) return false;beginRemoveRows(QModelIndex(), index, index);m_items.takeAt(index);endRemoveRows();return true;}Q_INVOKABLE bool update(int index, const QString &newName){if (index < 0 || index >= m_items.size()) return false;m_items[index].name = newName;emit dataChanged(createIndex(index, 0), createIndex(index, 0), {NameRole});return true;}private:QList<CityItem> m_items;
};#endif // CITYMODEL_H
6.mian.qml
作用:显示界面
import QtQuick 2.15
import QtQuick.Window 2.15
import QtQuick.Controls 2.15
import QtQuick.Layouts 1.15Window {visible: truewidth: 1000;height: 600title: "3 级嵌套 Model 示例"RowLayout {anchors.fill: parentanchors.margins: 10spacing: 10/* ---------- Level 1 : Country ---------- */ColumnLayout {Layout.fillWidth: trueLabel { text: "国家"; font.bold: true }ListView {id: lvCountryLayout.fillHeight: true; Layout.fillWidth: truemodel: DataCenter.countryModeldelegate: Rectangle {width: lvCountry.width; height: 30color: (lvCountry.currentIndex === index) ? "lightblue" : "white"Text { text: name; anchors.centerIn: parent }MouseArea {anchors.fill: parentonClicked: lvCountry.currentIndex = index}}currentIndex: -1}TextField { id: tfCountry; Layout.fillWidth: true; placeholderText: "输入国家" }RowLayout {Button { text: "添加"; onClicked:{ DataCenter.countryModel.add(tfCountry.text); tfCountry.clear() }}Button { text: "删除"; enabled: lvCountry.currentIndex>=0;onClicked: DataCenter.countryModel.remove(lvCountry.currentIndex) }Button { text: "修改"; enabled: lvCountry.currentIndex>=0;onClicked: DataCenter.countryModel.update(lvCountry.currentIndex, tfCountry.text) }}}/* ---------- Level 2 : Province ---------- */ColumnLayout {Layout.fillWidth: trueLabel { text: "省份"; font.bold: true }ListView {id: lvProvinceLayout.fillHeight: true; Layout.fillWidth: truemodel: lvCountry.currentIndex >= 0? DataCenter.countryModel.provinceModelAt(lvCountry.currentIndex): nulldelegate: Rectangle {width: lvProvince.width; height: 30color: (lvProvince.currentIndex === index) ? "lightblue" : "white"Text { text: name; anchors.centerIn: parent }MouseArea {anchors.fill: parentonClicked: lvProvince.currentIndex = index}}currentIndex: -1}TextField { id: tfProvince; Layout.fillWidth: true; placeholderText: "输入省份" }RowLayout {Button { text: "添加"; enabled: lvCountry.currentIndex>=0;onClicked: { lvProvince.model.add(tfProvince.text); tfProvince.clear() } }Button { text: "删除"; enabled: lvProvince.currentIndex>=0;onClicked: lvProvince.model.remove(lvProvince.currentIndex) }Button { text: "修改"; enabled: lvProvince.currentIndex>=0;onClicked: lvProvince.model.update(lvProvince.currentIndex, tfProvince.text) }}}/* ---------- Level 3 : City ---------- */ColumnLayout {Layout.fillWidth: trueLabel { text: "市"; font.bold: true }ListView {id: lvCityLayout.fillHeight: true; Layout.fillWidth: truemodel: lvProvince.currentIndex >= 0? lvProvince.model.cityModelAt(lvProvince.currentIndex): nulldelegate: Rectangle {width: lvCity.width; height: 30color: (lvCity.currentIndex === index) ? "lightblue" : "white"Text { text: name; anchors.centerIn: parent }MouseArea {anchors.fill: parentonClicked: lvCity.currentIndex = index}}currentIndex: -1}TextField { id: tfCity; Layout.fillWidth: true; placeholderText: "输入市" }RowLayout {Button { text: "添加"; enabled: lvProvince.currentIndex>=0;onClicked: { lvCity.model.add(tfCity.text); tfCity.clear() } }Button { text: "删除"; enabled: lvCity.currentIndex>=0;onClicked: lvCity.model.remove(lvCity.currentIndex) }Button { text: "修改"; enabled: lvCity.currentIndex>=0;onClicked: lvCity.model.update(lvCity.currentIndex, tfCity.text) }}}}
}