P43_Effect Acor Improved
P43_1 GameplayEffectSpec
P43_2 FGameplayEffectContextHandle
- FGameplayEffectContextHandle : Context : GE的信息 ,比如 GE Causer, GE Target ...
- The Handle is a light weight wrapper , which stores the actual effect context as a pointer , it's called Data . So Data here is the true context

P43_3 ApplyGameplayEffectSpecToSelf
- 创建 GESpec 需要 GEClass , Level , ContextHandle.

P44_ Instance GE

P45_ Duration GE
- 设置 DurationPolicy == HasDuration , 并且 Period = 0.0 (Defalut) 时 , 应用的 GE 效果在 Scalable Float Magnitude 时间之后就会被取消.
- 这里 2秒后 会恢复到原值.

P46_ Periodic GE
P47_Effect Stacking