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Android 简单快速实现 下弧形刻度尺(滑动事件)

效果图:

直接上代码:

package com.my.view;import android.content.Context;
import android.graphics.Bitmap;
import android.graphics.BitmapFactory;
import android.graphics.Canvas;
import android.graphics.Color;
import android.graphics.Paint;
import android.util.AttributeSet;
import android.util.TypedValue;
import android.view.MotionEvent;
import android.view.View;import androidx.annotation.Nullable;/*** 弧形可滑动刻度控件*/
public class ArcRulerView extends View {//弧形开始的角度private float startAngle = 180f;//弧面所跨的弧度private final float sweepAngle = 180f;//outer总刻度private final int outerTotalDial = 80;//inner总刻度private final int innerTotalDial = (int) (outerTotalDial * 2.5f);//每次滑动角度private final float moveAnglePre = sweepAngle / outerTotalDial * 0.5f;//inner半圆的半径private int innerRadius;//outer半圆的半径private int outerRadius;private String TAG = ArcRulerView.class.getSimpleName();private int dp2px(int i) {return (int) TypedValue.applyDimension(TypedValue.COMPLEX_UNIT_DIP, i, getResources().getDisplayMetrics());}//inner刻度线的宽度private int innerLineWidth = 1;//inner刻度线的高度private int innerLineHeight = dp2px(18);//刻度线的宽度private int outerLineWidth = dp2px(2);//outer刻度线的高度private int outerLineHeight = dp2px(36);private Bitmap mRulerPoint;private int sp2px(int i) {return (int) TypedValue.applyDimension(TypedValue.COMPLEX_UNIT_SP, i, getResources().getDisplayMetrics());}private Paint outerLinePaint, innerLinePaint, innerBgPaint, outerBgPaint;public ArcRulerView(Context context) {this(context, null);}public ArcRulerView(Context context, @Nullable AttributeSet attrs) {this(context, attrs, 0);}public ArcRulerView(Context context, @Nullable AttributeSet attrs, int defStyleAttr) {this(context, attrs, defStyleAttr, 0);}public ArcRulerView(Context context, @Nullable AttributeSet attrs, int defStyleAttr, int defStyleRes) {super(context, attrs, defStyleAttr, defStyleRes);init();}private void init() {outerLinePaint = new Paint();outerLinePaint.setColor(Color.WHITE);outerLinePaint.setAntiAlias(true);innerLinePaint = new Paint();innerLinePaint.setColor(Color.parseColor("#D6D6D6"));innerLinePaint.setAntiAlias(true);outerBgPaint = new Paint();outerBgPaint.setColor(Color.parseColor("#1E1E1E"));outerBgPaint.setAlpha(30);outerBgPaint.setAntiAlias(true);innerBgPaint = new Paint();innerBgPaint.setColor(Color.parseColor("#D6D6D6"));innerBgPaint.setAlpha(40);innerBgPaint.setAntiAlias(true);mRulerPoint = BitmapFactory.decodeResource(getResources(), R.drawable.ic_ruler_point);}private float dx = 0, dy = 0, mx = 0, my = 0;private boolean mIsDrawDial = false;@Overridepublic boolean onTouchEvent(MotionEvent event) {switch (event.getAction()) {case MotionEvent.ACTION_DOWN:dx = event.getX();dy = event.getY();break;case MotionEvent.ACTION_MOVE:if (!mIsDrawDial) {mx = event.getX();my = event.getY();float md = mx - dx;//x轴滑动距离if (md > 0 && startAngle < sweepAngle + 90) {if (md > 5) {startAngle += moveAnglePre;invalidate();dx = mx;dy = my;}} else if (md < 0 && startAngle > sweepAngle - 90) {if (Math.abs(md) > 5) {startAngle -= moveAnglePre;invalidate();dx = mx;dy = my;}}}break;case MotionEvent.ACTION_UP:break;}return true;}@Overridepublic void draw(Canvas canvas) {super.draw(canvas);outerRadius = (int) (getWidth() * 0.68f);//outer半径innerRadius = (int) (outerRadius - outerLineHeight - innerLineHeight * 0.8f);//inner半径if (!mIsDrawDial) {mIsDrawDial = true;//outer背景float outerBgRadius = Math.max(getHeight(), outerRadius);float outerWidthDiff = outerBgRadius - getWidth() * 0.5f;canvas.drawArc(-outerWidthDiff, 0, getWidth() + outerWidthDiff, outerBgRadius * 2, startAngle, sweepAngle, true, outerBgPaint);//inner背景float innerWidthDiff = innerRadius - getWidth() * 0.5f;canvas.drawArc(-innerWidthDiff, getHeight() - innerRadius, getWidth() + innerWidthDiff, innerRadius * 2f + getHeight() - innerRadius, startAngle, sweepAngle, true, innerBgPaint);drawDial(startAngle, sweepAngle, outerTotalDial, outerLineWidth, outerLineHeight, outerRadius, outerLinePaint, canvas);//outer刻度drawDial(startAngle, sweepAngle, innerTotalDial, innerLineWidth, innerLineHeight, innerRadius, innerLinePaint, canvas);//inner刻度mIsDrawDial = false;}canvas.drawBitmap(mRulerPoint, getWidth() * 0.5f - mRulerPoint.getWidth() * 0.5f, 0, null);//指针}/*** 画刻度盘*/private void drawDial(float startAngle, float sweepAngle, int dialCount, int lineWidth, int lineHeight, int radius, Paint paint, Canvas canvas) {paint.setStrokeWidth(lineWidth);float length;float angle;//根据需要显示的刻度总个数遍历for (int i = 0; i <= dialCount; i++) {//每一个刻度对应的起始角度为180度+(总度数/个数)*对应刻度的位置angle = ((sweepAngle) / (dialCount * 1f) * i) + startAngle;//线条的起始点位置float[] startP;//线条的end点的位置float[] endP;//短刻度条的长度为长刻度条的一半length = lineHeight;startP = getPointFromAngleAndRadius(angle, radius);endP = getPointFromAngleAndRadius(angle, radius - length);//高亮计算int alpha = 255;int centerAngle = 270;if (angle != centerAngle) {int angleDiff = (int) Math.abs(angle - centerAngle);int anglePer = 255 / 45;alpha = 255 - angleDiff * anglePer;}LibLogUtil.i(TAG, "alpha=" + alpha);alpha = Math.max(alpha, 0);paint.setAlpha(alpha);//画出对应的刻度条canvas.drawLine(startP[0], startP[1], endP[0], endP[1], paint);}}/*** 根据刻度条相应的角度算出点位置** @param angle* @param radius* @return*/private float[] getPointFromAngleAndRadius(float angle, float radius) {//根据三角函数公式可以知道,横坐标值为(刻度条+innnerradius)也就是刻度条对应圆的半径//乘以一个cos(angle),因为我们是以(getWidth() / 2,控件的高度)位置建的坐标系//而真正的坐标系的位置为控件左上角,所以算出的值后需要+getWidth() / 2或者getHeight()double x = radius * Math.cos(angle * Math.PI / 180) + getWidth() / 2;double y = radius * Math.sin(angle * Math.PI / 180) + getHeight();return new float[]{(float) x, (float) y};}}

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