基于vue3.2、three实现地图在地图加载
基于vue3.2、three实现地图在地图加载
- code
- 效果
- 预览地址
code
在这里插入代码片
import { ref, onMounted } from "vue"import * as THREE from "three";
import Earth from "./textures/Earth.png"
import EarthSpec from "./textures/EarthSpec.png"
import EarthNormal from "./textures/EarthNormal.png"
import {OrbitControls
} from 'three/examples/jsm/controls/OrbitControls.js'
export const useHandler = () => {let mapCon: any = ref(null);let scene: any;let camera: any;let renderer: any;let earth: any;let step = 0;const init = () => {scene = new THREE.Scene();scene.background = new THREE.Color(0x515870);camera = new THREE.PerspectiveCamera(45, window.innerWidth / window.innerHeight, 0.1, 1000);//新建摄像机renderer = new THREE.WebGLRenderer();//新建渲染器renderer.setSize(window.innerWidth, window.innerHeight);//设置窗口大小mapCon.value.appendChild(renderer.domElement);renderer.setClearColor(0x000000, 1.0);//设置背景颜色renderer.shadowMapEnabled = true;// renderer = webGLRenderer;camera.position.x = 30;//设置摄像机的x坐标camera.position.y = 0;//设置摄像机的y坐标camera.position.z = 30;//设置摄像机的z坐标camera.lookAt(new THREE.Vector3(0, 0, 0));//设置摄像机焦点let ambientLight = new THREE.AmbientLight(0xffffff);//新建环境光scene.add(ambientLight);//将环境光添加到场景中let light = new THREE.SpotLight();//新建聚光灯light.position.set(0, 0, 30);//设置光源位置light.intensity = 0.8;//设置光照强度scene.add(light);//将聚光灯添加到场景中createEarth();render();addControls();}const createEarth = () => {//创建地球模型的方法let loader = new THREE.TextureLoader();// let texture = loader.load('/images/floor.jpg');let Sphere = new THREE.SphereGeometry(10, 40, 40);//新建球体的几何对象let planetTexture = loader.load(Earth);//读取地球的纹理贴图let specularTexture = loader.load(EarthSpec);//读取高光贴图let normalTexture = loader.load(EarthNormal);//读取法线贴图let planetMaterial = new THREE.MeshPhongMaterial();//新建phong材质planetMaterial.specularMap = specularTexture;//设置高光贴图planetMaterial.specular = new THREE.Color(0xffffff);//设置高光部分的颜色planetMaterial.shininess = 40;//高光部分的亮度及范围planetMaterial.normalMap = normalTexture;//设置法线贴图planetMaterial.map = planetTexture;//设置纹理贴图let sphere = new THREE.Mesh(Sphere, planetMaterial);//新建网格对象scene.add(sphere);//将网格对象添加到场景中earth = sphere;}const render = () => {// earth.rotation.y = step += 0.01;requestAnimationFrame(render);//请求绘制下一帧renderer.render(scene, camera);//进行绘制}//添加鼠标控制const addControls = () => {let controls = new OrbitControls(camera, renderer.domElement);//添加鼠标旋转放大的控制// controls.addEventListener('change', renderScene:ant); //添加监听// controls.minDistance = 30;//设置拉伸的最小距离controls.maxDistance = 1000;//设置拉伸的最大距离controls.enablePan = true;//是否可以平移controls.enableZoom = true;//设置缩放比例controls.maxPolarAngle = Math.PI * 4 / 9;//控制角度controls.update();}onMounted(() => {init();})return {mapCon}
}
效果
预览地址
https://mzy-preview.gitee.io/visual-3d/index.html#/baseMap