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socket.h头文件

#pragma once
#include <iostream>
#include <cstring>
#include <sys/socket.h>
#include <netinet/in.h>
#include <arpa/inet.h>
#include <unistd.h>
#include <string>
using std::string;namespace MySocket
{class Socket{public:Socket();Socket(int sockfd);~Socket();bool bind(const string &ip, int port);bool listen(int backlog);bool connet(const string &ip, int port);int accept();int send(const char *buf, int len);int recv(char *buf, int len);void close();bool set_non_blocking();bool set_send_buffer(int size);bool set_recv_buffer(int size);bool set_linger(bool active, int seconds);bool set_keepalive();bool set_reuse_addr();protected:string ip_;int port_;int sockfd_;};
}

socket.cpp

#include "socket.h"
#include <fcntl.h>
//#include <socket/socket.h>
using namespace MySocket;Socket::Socket() : ip_(""), port_(0), sockfd_(0)
{sockfd_ = ::socket(AF_INET, SOCK_STREAM, IPPROTO_TCP);if (sockfd_ < 0) {printf("socket bind error: errno=%d, errmsg=%s\n", errno, strerror(errno));}printf("create socket success!\n");
}Socket::Socket(int sockfd) : ip_(""), port_(0), sockfd_(sockfd)
{}Socket::~Socket()
{close();
}bool Socket::bind(const string &ip, int port)
{struct sockaddr_in sockaddr;std::memset(&sockaddr, 0, sizeof(sockaddr));sockaddr.sin_family = AF_INET;sockaddr.sin_addr.s_addr = inet_addr(ip.c_str());sockaddr.sin_port = htons(port);if (::bind(sockfd_, (struct sockaddr *)&sockaddr, sizeof(sockaddr)) < 0){printf("socket bind error: errno=%d, errmsg=%s\n", errno, strerror(errno));return false;}ip_ = ip;port_ = port;printf("socket bind success: ip=%s port=%d\n", ip.c_str(), port);return true;
}bool Socket::listen(int backlog)
{if (::listen(sockfd_, backlog) < 0){printf("socket listen error: errno=%d errmsg=%s\n", errno, strerror(errno));return false;}printf("socket listen ...\n");return true;
}bool Socket::connet(const string &ip, int port)
{struct sockaddr_in sockaddr;std::memset(&sockaddr, 0, sizeof(sockaddr));sockaddr.sin_family = AF_INET;sockaddr.sin_addr.s_addr = inet_addr(ip.c_str());sockaddr.sin_port = htons(port);if (::connect(sockfd_, (struct sockaddr *)&sockaddr, sizeof(sockaddr)) < 0){printf("socket connect error: errno=%d errmsg=%s\n", errno, strerror(errno));return false;}ip_ = ip;port_ = port;printf("socket connet success: ip=%s port = %d\n", ip.c_str(), port);return true;
}int Socket::accept()
{int connfd = ::accept(sockfd_, nullptr, nullptr);if (connfd < 0){printf("socket accept error: errno=%d errmsg=%s\n", errno, strerror(errno));return false;}printf("socket accept success: connfd=%d \n", connfd);return connfd;
}int Socket::send(const char *buf, int len)
{return ::send(sockfd_, buf, len, 0);
}int Socket::recv(char *buf, int len)
{return ::recv(sockfd_, buf, len, 0);
}void Socket::close()
{if (sockfd_ > 0){::close(sockfd_);}
}bool Socket::set_non_blocking()
{int flags = ::fcntl(sockfd_, F_GETFL, 0);if (flags < 0){printf("socket set_non_blocking error:error=%d, errmsg = %s", errno, strerror(errno));return false;}flags |= O_NONBLOCK;if (::fcntl(sockfd_, F_SETFL, flags) < 0){printf("socket set_non_blocking error:error=%d, errmsg = %s", errno, strerror(errno));return false;}return true;
}bool Socket::set_send_buffer(int size)
{int buff_size = size;if (::setsockopt(sockfd_, SOL_SOCKET, SO_SNDBUF, &buff_size, sizeof(buff_size)) < 0){printf("socket set_send_buffer error:error=%d, errmsg = %s", errno, strerror(errno));return false;}return true;
}bool Socket::set_recv_buffer(int size)
{int buff_size = size;if (::setsockopt(sockfd_, SOL_SOCKET, SO_RCVBUF, &buff_size, sizeof(buff_size)) < 0){printf("socket set_receive_buffer error:error=%d, errmsg = %s", errno, strerror(errno));return false;}return true;
}
bool Socket::set_linger(bool active, int seconds)
{struct linger tmp;std::memset(&tmp, 0, sizeof(tmp));tmp.l_onoff = active;tmp.l_linger = seconds;if (::setsockopt(sockfd_, SOL_SOCKET, SO_LINGER, &tmp, sizeof(tmp)) < 0){printf("socket set_linger error:error=%d, errmsg = %s", errno, strerror(errno));return false;}return true;
}bool Socket::set_keepalive()
{int keepalive = 1; // enable keepaliveint keepcnt = 6;  // countint keepintvl = 1; // intervalif (setsockopt(sockfd_, SOL_SOCKET, SO_KEEPALIVE, &keepalive, sizeof(keepalive)) < 0){printf("socket set_keepalive error:error=%d, errmsg = %s", errno, strerror(errno));return false;}// if (setsockopt(sockfd_, SOL_TCP, TCP_KEEPCNT, &keepcnt, sizeof(keepcnt)) < 0)// {//   printf("socket set_keepalive error:error=%d, errmsg = %s", errno, strerror(errno));//   return false;// }// if (setsockopt(sockfd_, SOL_TCP, TCP_KEEPINTVL, &keepintvl    , sizeof(keepintvl)) < 0)// {//   printf("socket set_keepalive error:error=%d, errmsg = %s", errno, strerror(errno));//   return false;// }return true;
}bool Socket::set_reuse_addr()
{int optval = 1;if (setsockopt(sockfd_, SOL_SOCKET, SO_REUSEADDR, &optval, sizeof(optval)) < 0){printf("socket set_reuse_addr error:error=%d, errmsg = %s", errno, strerror(errno));return false;}return true;
}

server_socket.h

#pragma once
#include "socket.h"namespace MySocket
{class ServerSocket : public Socket{public:ServerSocket() = delete;ServerSocket(const string& ip, int port);~ServerSocket() = default;};  
} // namespace name

server_socket.cpp

#include "server_socket.h"
using namespace MySocket;ServerSocket::ServerSocket(const string& ip, int port) : Socket()
{//set_non_blocking();set_recv_buffer(10*1024);set_send_buffer(10*1024);set_linger(true, 0);set_keepalive();set_reuse_addr();bind(ip, port);listen(1024);ip_ = ip;port_ = port;
}

client_socket.h

#pragma once
#include "socket.h"namespace MySocket  
{class ClientSocket : public Socket{public:ClientSocket() = delete;ClientSocket(const string& ip, int port);~ClientSocket()= default;};
}

client_socket.cpp

#include "client_socket.h"
using namespace MySocket;ClientSocket::ClientSocket(const string& ip, int port) : Socket()
{connet(ip, port);ip_ = ip;port_ = port;
}

server.cpp

#include <iostream>
#include "socket/server_socket.h"using namespace MySocket;
int main()
{// // 1. 创建 socket// Socket server;// // 2. 绑定 socket// string ip = "127.0.0.1";// int port = 8080;// server.bind(ip, port);// // 3. 监听 socket// server.listen(1024);ServerSocket server( "127.0.0.1", 8080);while (true){// 4. 接收客户端连接int connfd = server.accept();if (connfd < 0){break;}Socket client(connfd);char buf[1024] = {0};// 5. 接收客户端的数据size_t len = client.recv(buf, sizeof(buf));printf("recv: conn=%d msg=%s\n", connfd, buf);// 6. 向客服端发送数据client.send(buf, len);}// // 7. 关闭 socket// server.close();return 0;
}

client.cpp

// #include <iostream>// #include <cstring>
// #include <sys/socket.h>
// #include <netinet/in.h>
// #include <arpa/inet.h>
// #include <unistd.h>
// #include <string>
// using std::string;
#include "socket/client_socket.h"
using namespace MySocket;int main()
{// // 1. 创建 socket// Socket client;// // 2. 连接服务端// string ip = "127.0.0.1";// int port = 8080;// client.connet(ip, port);ClientSocket client("127.0.0.1", 8080);// 3. 向服务端发送数据string data = "hello world";client.send(data.c_str(), data.size());// 4. 接收服务端的数据char buf[1024] = {0};client.recv(buf, sizeof(buf));printf("recv: %s\n", buf);// // 5. 关闭 socket// client.close();return 0;
}

CMakeLists.txt

cmake_minimum_required(VERSION 3.5.0)project(hello)set(CMAKE_CXX_STANDARD 14)
set(CMAKE_CXX_STANDARD_REQUIRED True)set(CMAKE_C_COMPILER gcc)
set(CMAKE_CXX_COMPILER g++)set(CMAKE_C_FLAGS_DEBUG "$ENV{CFLAGS} -O2 -Wall -g -ggdb")
set(CMAKE_CXX_FLAGS_DEBUG "$ENV{CXXFLAGS} -std=c++11 -O2 -Wall -g -ggdb")include_directories(${CMAKE_CURRENT_SOURCE_DIR}/socket)#link_directories(
#  ${CMAKE_CURRENT_SOURCE_DIR}/bluetooth
#)
#file(GLOB_RECURSE SORRCES "socket/*cpp")
set(SORRCES ${CMAKE_CURRENT_SOURCE_DIR}/socket/socket.cpp${CMAKE_CURRENT_SOURCE_DIR}/socket/server_socket.cpp${CMAKE_CURRENT_SOURCE_DIR}/socket/client_socket.cpp)add_executable(server ${SORRCES} server.cpp)
add_executable(client ${SORRCES} client.cpp)

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