C语言实战:超级玛丽游戏
以下是一个简化版的超级玛丽游戏实现,使用C语言和SDL库。这个版本包含了基本的游戏元素:角色移动、跳跃、平台和简单的碰撞检测。
#include <stdio.h>
#include <stdbool.h>
#include <SDL2/SDL.h>#define SCREEN_WIDTH 800
#define SCREEN_HEIGHT 600
#define GRAVITY 0.5
#define JUMP_FORCE -10
#define PLAYER_SPEED 5typedef struct {float x, y;float velX, velY;int width, height;bool isJumping;
} Player;typedef struct {float x, y;int width, height;
} Platform;SDL_Window* window = NULL;
SDL_Renderer* renderer = NULL;
Player player;
Platform platforms[5];
bool gameRunning = true;void initialize() {SDL_Init(SDL_INIT_VIDEO);window = SDL_CreateWindow("Super Mario Clone", SDL_WINDOWPOS_UNDEFINED, SDL_WINDOWPOS_UNDEFINED, SCREEN_WIDTH, SCREEN_HEIGHT, 0);renderer = SDL_CreateRenderer(window, -1, SDL_RENDERER_ACCELERATED);// 初始化玩家player.x = 50;player.y = SCREEN_HEIGHT - 100;player.width = 40;player.height = 60;player.velX = 0;player.velY = 0;player.isJumping = false;// 初始化平台platforms[0] = (Platform){0, SCREEN_HEIGHT - 40, SCREEN_WIDTH, 40}; // 地面platforms[1] = (Platform){100, 450, 200, 20};platforms[2] = (Platform){400, 350, 200, 20};platforms[3] = (Platform){200, 250, 200, 20};platforms[4] = (Platform){500, 150, 200, 20};
}void handleInput() {SDL_Event event;while (SDL_PollEvent(&event)) {if (event.type == SDL_QUIT) {gameRunning = false;}}const Uint8* keystates = SDL_GetKeyboardState(NULL);if (keystates[SDL_SCANCODE_LEFT]) {player.velX = -PLAYER_SPEED;} else if (keystates[SDL_SCANCODE_RIGHT]) {player.velX = PLAYER_SPEED;} else {player.velX = 0;}if (keystates[SDL_SCANCODE_SPACE] && !player.isJumping) {player.velY = JUMP_FORCE;player.isJumping = true;}
}bool checkCollision(float x1, float y1, int w1, int h1, float x2, float y2, int w2, int h2) {return (x1 < x2 + w2 && x1 + w1 > x2 && y1 < y2 + h2 && y1 + h1 > y2);
}void update() {// 应用重力player.velY += GRAVITY;// 更新位置player.x += player.velX;player.y += player.velY;// 边界检查if (player.x < 0) player.x = 0;if (player.x > SCREEN_WIDTH - player.width) player.x = SCREEN_WIDTH - player.width;// 平台碰撞检测player.isJumping = true;for (int i = 0; i < 5; i++) {Platform p = platforms[i];if (checkCollision(player.x, player.y, player.width, player.height, p.x, p.y, p.width, p.height)) {// 从上方碰撞if (player.velY > 0 && player.y + player.height < p.y + p.height) {player.y = p.y - player.height;player.velY = 0;player.isJumping = false;}// 从下方碰撞else if (player.velY < 0) {player.y = p.y + p.height;player.velY = 0;}// 从左侧碰撞else if (player.velX > 0) {player.x = p.x - player.width;}// 从右侧碰撞else if (player.velX < 0) {player.x = p.x + p.width;}}}// 防止掉出屏幕底部if (player.y > SCREEN_HEIGHT) {player.y = SCREEN_HEIGHT - player.height;player.velY = 0;player.isJumping = false;}
}void render() {SDL_SetRenderDrawColor(renderer, 135, 206, 235, 255); // 天空蓝背景SDL_RenderClear(renderer);// 绘制平台SDL_SetRenderDrawColor(renderer, 139, 69, 19, 255); // 棕色平台for (int i = 0; i < 5; i++) {SDL_Rect platformRect = {(int)platforms[i].x, (int)platforms[i].y, platforms[i].width, platforms[i].height};SDL_RenderFillRect(renderer, &platformRect);}// 绘制玩家SDL_SetRenderDrawColor(renderer, 255, 0, 0, 255); // 红色马里奥SDL_Rect playerRect = {(int)player.x, (int)player.y, player.width, player.height};SDL_RenderFillRect(renderer, &playerRect);SDL_RenderPresent(renderer);
}void cleanup() {SDL_DestroyRenderer(renderer);SDL_DestroyWindow(window);SDL_Quit();
}int main(int argc, char* argv[]) {initialize();while (gameRunning) {handleInput();update();render();SDL_Delay(16); // 约60FPS}cleanup();return 0;
}
如何运行这个游戏
你需要安装SDL2库:
在Linux上:
sudo apt-get install libsdl2-dev
在Mac上:
brew install sdl2
在Windows上:下载SDL2开发库并配置你的编译器
编译命令:
gcc super_mario.c -o super_mario -lSDL2
运行游戏:
./super_mario
游戏控制
左右方向键:移动马里奥
空格键:跳跃
扩展建议
这是一个非常基础的版本,你可以进一步扩展:
添加图形资源(替换简单的矩形)
实现敌人和碰撞检测
添加音效和背景音乐
实现关卡系统
添加金币收集机制
实现更复杂的物理系统
希望这个基础版本能帮助你开始开发自己的超级玛丽游戏!