C语言之扫雷
C语言之扫雷
- game.h
- game.c
- test.c
参考
https://blog.csdn.net/m0_62391199/article/details/124694375
game.h
#pragma once
#include <stdio.h>
#include <time.h>
#include <stdlib.h>#define ROW 9
#define COL 9#define ROWS ROW+2
#define COLS COL+2#define EASY_COUNT 10//初始化雷区
void InitBoard(char board[ROWS][COLS], int rows, int cols, char set);void DisplayBoard(char board[ROWS][COLS], int row, int col); //只用9*9,但还是要用完整board//设置雷
void SetMine(char board[ROWS][COLS], int row, int col);//查找雷
void FindMine(char mine[ROWS][COLS], char show[ROWS][COLS], int row, int col);
game.c
#define _CRT_SECURE_NO_WARNINGS#include "game.h"
void InitBoard(char board[ROWS][COLS], int rows, int cols, char set)
{int i = 0;int j = 0;for (i = 0; i < rows; i++){for (j = 0; j < cols; j++){board[i][j] = set; //表示要初始化的字符}}
}void DisplayBoard(char board[ROWS][COLS], int row, int col)
{int i = 0;int j = 0;printf("------------------扫雷游戏-------------------\n");for (j = 0; j <= col; j++){printf("%d ", j);}printf("\n");for (i = 1; i <= row; i++){printf("%d ", i);for (j = 1; j <= col; j++){printf("%c ", board[i][j]);}printf("\n");}printf("------------------游戏结束-------------------\n");
}void SetMine(char board[ROWS][COLS], int row, int col)
{int count = EASY_COUNT;//x = 1~9//y = 1~9while (count){int x = rand() % row + 1; //rand() % 9 = 0~8int y = rand() % col + 1;//判断该坐标是否已经布置过雷,避免重复不知if (board[x][y] == '0'){board[x][y] = '1';count--;}}
}//获取坐标周围的雷的个数
static int get_mine_count(char board[ROWS][COLS], int x, int y)
{return (board[x - 1][y - 1] +board[x - 1][y] +board[x - 1][y + 1] +board[x][y - 1] +board[x][y + 1] +board[x + 1][y - 1] +board[x + 1][y] +board[x + 1][y + 1] - 8 * '0');
}//int get_mine_count(char board[ROWS][COLS], int x, int y)
//{
// int i = 0;
// int j = 0;
// int count = 0;
// for (i = x - 1; i <= x + 1; i++)
// {
// for(j = y - 1; j <= y + 1;j++)
// {
// if (board[x][y] == '1')
// {
// count++;
// }
// }
// }
// return count;
//}void ExplosionSpread(char mine[ROWS][COLS], char show[ROWS][COLS], int row, int col, int x, int y, int* pw);
void MarkMine(char board[ROWS][COLS], int row, int col);void FindMine(char mine[ROWS][COLS], char show[ROWS][COLS], int row, int col)
{int x = 0;int y = 0;int win = 0;//找到非雷的个数,用来标记是否取得胜利int* pw = &win;char ch = 0; //用来接收是否需要标记雷while (win < row * col - EASY_COUNT){printf("请输入要排查的坐标");scanf("%d%d", &x, &y);if (x >= 1 && x <= row && y >= 1 && y <= col) //判断坐标的合法性{if (mine[x][y] == '1') //这里就是设置雷数组和排查雷数组的交互{printf("很遗憾,你被炸死了\n");DisplayBoard(mine, ROW, COL);break;}else{if (show[x][y] != '*'){printf("该坐标一排查过,不能重复排");continue; //忘记写,直接进入下一次循环}else//如果不是雷{ExplosionSpread(mine, show, row, col, x, y, pw); //爆炸展开一片system("cls");DisplayBoard(show, row, col);printf("需要标记雷的位置请输入y/Y,否则请按任意键->");while ((ch = getchar() != '\n'));scanf("%c", &ch);if (ch == 'Y' || ch == 'y'){MarkMine(show, row, col); //标记雷system("cls");DisplayBoard(show, row, col);}else{continue; //当玩家选择不标记雷,执行continue,跳过当前循环的剩余部分,直接进入下一次循环,等待玩家输入新的坐标}}}}else{printf("输入坐标错误,请重新输入\n");}}if (win == row * col - EASY_COUNT){system("cls");printf("恭喜你,排雷成功\n");DisplayBoard(show, ROW, COL); //不是显示DisplayBoard(mine,ROW,COL);return;}
}//基础功能
//1、标记功能
//2、展开一片
void ExplosionSpread(char mine[ROWS][COLS], char show[ROWS][COLS], int row, int col, int x, int y, int *pw) //爆炸展开一片
{if (x >= 1 && x <= row && y >= 1 && y <= col) //判断坐标是否在排查的范围内{int num = get_mine_count(mine, x, y); //获取坐标周围雷的个数(*pw)++; //增加win的值,因为这是一个非雷区域if (num == 0) //如果没有雷{show[x][y] = ' '; //如果没有雷,就把该坐标设置成空格,并向周围八个坐标展开int i = 0;int j = 0;for (i = x - 1; i <= x + 1; i++){for (j = y - 1; j <= y + 1; j++){if (show[i][j] == '*') //限制递归条件,防止已经排查过的坐标再次递归,从而造成死递归, 别写成show[i][j] = '*,此时会为死递归{ExplosionSpread(mine, show, row,col, i, j, pw);}}}}else //如果当前坐标周围有雷,但当前坐标本身是非雷区域{show[x][y] = num + '0'; //显示周围有多少个雷}}
}
void MarkMine(char board[ROWS][COLS], int row, int col)
{int x = 0;int y = 0;while (1){printf("请选择你需要标记的坐标\n");scanf("%d%d", &x, &y);if (x >= 1 && x <= row && y >= 1 && y <= col)//判断合法性{if (board[x][y] == '*'){board[x][y] = '!';printf("是否需要继续标记?(0: 继续标记, 其他: 结束标记): ");int if_continue_mark = 1;while (scanf("%d", &if_continue_mark) != 1) // 输入验证{printf("输入无效,请输入数字 (0: 继续标记, 其他: 结束标记): ");while (getchar() != '\n'); // 清空输入缓冲区}if (!if_continue_mark){continue; // 继续标记,进入下一次循环}else{break; // 无需继续标记,跳出循环}/*int if_continue_mark = 1;printf("0:继续标记 其他:无需标记");scanf("%d", &if_continue_mark);*/if (!if_continue_mark){continue;}else{break;}}else if (board[x][y] == '!'){board[x][y] = '*';printf("已取消标记,是否需要继续标记?(0: 继续标记, 其他: 结束标记): ");int if_continue_mark = 1;while (scanf("%d", &if_continue_mark) != 1) // 输入验证{printf("输入无效,请输入数字 (0: 继续标记, 其他: 结束标记): ");while (getchar() != '\n'); // 清空输入缓冲区}if (!if_continue_mark){continue; // 继续标记,进入下一次循环}else{break; // 无需继续标记,跳出循环}}else{printf("该坐标不能被标记,请重新输入!\n");}}else{printf("坐标输入错误,请重新输入");}}
}
test.c
#define _CRT_SECURE_NO_WARNINGS#include "game.h"void menu()
{printf("*********************************\n");printf("************* 1. play ***********\n");printf("************* 0. exit ***********\n");printf("*********************************\n");
}void game()
{char mine[ROWS][COLS] = { 0 }; //存放布置好的雷的信息char show[ROWS][COLS] = { 0 }; //存放排查出的雷的信息//初始化数组的内容为指定的内容//mine 数组在没有布置雷的情况下 都是'0'InitBoard(mine, ROWS, COLS, '0');//show 数组在没有排查雷的时候,都是'*'InitBoard(show, ROWS, COLS, '*');//设置雷SetMine(mine, ROW, COL);//打印//DisplayBoard(mine, ROW, COL);DisplayBoard(show, ROW, COL);//排查雷FindMine(mine, show, ROW, COL);}int main()
{int input = 0;//设置随机数的生成起点srand((unsigned int)time(NULL)); //用于随机生成坐标的rand函数的种子srand函数只需要在main函数中声明一次do{menu();printf("请选择:>");scanf("%d", &input);switch (input){case 1://玩游戏//printf("扫雷\n");game();break;case 0://退出printf("退出游戏\n");break;default:printf("选择错误,重新选择");break;}} while (input);return 0;
}