C# Socket通讯简单Demo
C# Socket通讯简单Demo
- Client端
- Listener端
Client端
static void Main(string[] args)
{XSocketService XSocketService = new XSocketService();XSocketService.Init();while (true){Console.Write("请输入消息:");var msg = Console.ReadLine();XSocketService.SendMessageToListener(msg);}//XSocketService.Dispose();
}
using System;
using System.Net;
using System.Net.Sockets;
using System.Text;
using System.Threading;public class XSocketService : IDisposable
{public static Socket ClientSocket;public void Init(){ConnectToListener();Thread tQureyStatus = new Thread(ReceiveMessageFromListener);tQureyStatus.IsBackground = true;tQureyStatus.Start();}public void Dispose() { ClientSocket.Close(); }public void SendMessageToListener(string message){byte[] buffer = Encoding.UTF8.GetBytes(message);int length = ClientSocket.Send(buffer);Console.WriteLine("SendMessageToListener length: " + length + ", szContent: " + message);}private void ConnectToListener(){ClientSocket = new Socket(AddressFamily.InterNetwork, SocketType.Stream, ProtocolType.Tcp);IPEndPoint iPEndPoint = new IPEndPoint(IPAddress.Parse("127.0.0.1"), 8888); // 创建IP地址和端口号ClientSocket.Connect(iPEndPoint); // 绑定IP地址和端口号Console.WriteLine("Connect ToListener Succeed!");}private void ReceiveMessageFromListener(){while (true){int length = ClientSocket.Available;byte[] receiveInfo = new byte[length];length = ClientSocket.Receive(receiveInfo);if (length <= 0){Console.WriteLine("ReceiveMessageFromListener receive info length <= 0,length: " + length);continue;}string message = Encoding.UTF8.GetString(receiveInfo, 0, length);Console.WriteLine("ReceiveMessageFromClient length: " + length + ", message: " + message);}}
}
Listener端
static void Main(string[] args)
{XSocketService XSocketService = new XSocketService();XSocketService.Init();while (true){Console.Write("请输入消息:");var msg = Console.ReadLine();XSocketService.SendMessageToClient(msg);}//XSocketService.Dispose();
}
using System;
using System.Net;
using System.Net.Sockets;
using System.Text;
using System.Threading;public class XSocketService : IDisposable
{public static Socket ClientSocket;public static Socket ListenerSocket;public void Init(){WaitConnect();Thread tQureyStatus = new Thread(ReceiveMessageFromClient);tQureyStatus.IsBackground = true;tQureyStatus.Start();}public void Dispose() { ClientSocket.Close();ListenerSocket.Close();}public void SendMessageToClient(string message){byte[] buffer = Encoding.UTF8.GetBytes(message);int length = ListenerSocket.Send(buffer);Console.WriteLine("SendMessageToListener length: " + length + ", message: " + message);}private void WaitConnect(){ClientSocket = new Socket(AddressFamily.InterNetwork, SocketType.Stream, ProtocolType.Tcp); // 创建Socket对象IPEndPoint endPoint = new IPEndPoint(IPAddress.Parse("127.0.0.1"), 8888); // 创建IP地址和端口号ClientSocket.Bind(endPoint); // 绑定IP地址和端口号ClientSocket.Listen(10); // 开始监听Console.WriteLine("Listener wait client connect...");ListenerSocket = ClientSocket.Accept(); // 接受客户端连接Console.WriteLine("Listener client connected.");}private void ReceiveMessageFromClient(){while (true){int length = ListenerSocket.Available;byte[] receiveInfo = new byte[length];length = ListenerSocket.Receive(receiveInfo);if (length <= 0){Console.WriteLine("ReceiveMessageFromClient receive info length <= 0,length: " + length);continue;} string message = Encoding.UTF8.GetString(receiveInfo, 0, length);Console.WriteLine("ReceiveMessageFromClient length: " + length + ", message: " + message);}}}
-
C#中的Socket类是用于网络编程的重要类之一,其Available属性是指当前Socket缓冲区中可用的字节数。
该属性可以用于检查接收缓冲区中是否有可用的数据,以便进行相应的处理。 -
当Socket接收到数据时,它会存储在缓冲区中,而Available属性可以让我们知道缓冲区中有多少数据可供读取。
通过检查Available属性,我们可以确定是否需要读取缓冲区中的数据,以及可以读取多少数据。