创建线程池和封装锁
封装一个锁
1.封装一个Mutex
class Mutex{public:Mutex(pthread_mutex_t * lock):_lock(lock){}void Lock(){pthread_mutex_lock(_lock);}void unLock(){pthread_mutex_unlock(_lock);}~Mutex(){}private:pthread_mutex_t *_lock;
};
2.封装一个LockGuard
class LockGuard{public:LockGuard(pthread_mutex_t * lock):_mutex(lock){_mutex.Lock();}~LockGuard(){_mutex.unLock();}private:Mutex _mutex;
};
在底层就可以直接创建一个LockGuard对象,就可以直接对临时资源进行加锁
类似:
{LockGuard(&mutex);//临界资源}
创建线程池
封装线程
1.成员变量
private:std::string _threadname;pthread_t _pid;func_t<T> _func;bool _isrunning;T _data;
template <class T>
using func_t = std::function<void(T&)>;
我们创建一个fun_t 用来传递一个函数给线程,在内部用来回调。
2.构造函数
Thread(std::string threadname, func_t<T> func, T& data): _threadname(threadname), _pid(0), _func(func), _isrunning(false), _data(data){}
3.Start函数和Join函数
bool Start(){int n = pthread_create(&_pid, nullptr, ThreadRoutine, this);if (n == 0){_isrunning = true;return true;}return false;}bool Join(){if(!_isrunning) return true;int n=pthread_join(_pid,nullptr);if(n==0){_isrunning=false;return true;}else{return false;}}
4.在创建线程传递一个ThreadRoution函数
static void *ThreadRoutine(void *args) // 类内方法,{// (void)args; // 仅仅是为了防止编译器有告警Thread *ts = static_cast<Thread *>(args);ts->_func(ts->_data);return nullptr;}
ThreadRountion可不可以为类内函数?
不可以,类内函数默认隐藏的传递this指针,我们必须设置为静态函数函数,再传递this指针。
#pragma once#include <iostream>
#include <pthread.h>
#include <functional>
#include <cstring>template <class T>
using func_t = std::function<void(T&)>;template <class T>
class Thread
{
public:Thread(std::string threadname, func_t<T> func, T& data): _threadname(threadname), _pid(0), _func(func), _isrunning(false), _data(data){}static void *ThreadRoutine(void *args) // 类内方法,{// (void)args; // 仅仅是为了防止编译器有告警Thread *ts = static_cast<Thread *>(args);ts->_func(ts->_data);return nullptr;}bool Start(){int n = pthread_create(&_pid, nullptr, ThreadRoutine, this);if (n == 0){_isrunning = true;return true;}return false;}bool Join(){if(!_isrunning) return true;int n=pthread_join(_pid,nullptr);if(n==0){_isrunning=false;return true;}else{return false;}}const std::string& Threadname(){return _threadname;} private:std::string _threadname;pthread_t _pid;func_t<T> _func;bool _isrunning;T _data;
};
创建线程池
我们打算用queue来储存任务,用vector数组储存线程
当任务队列为空时,我们用条件变量去控制线程睡眠,队列Push进任务再控制线程醒来。
1.成员变量
private:queue<T> _taskq;vector<Thread<ThreadData>> _ptdv;pthread_mutex_t _mutex;pthread_cond_t _cond;int _thread_num;
2.构造函数
初始化锁,条件变量,并创建线程。
pthread_pool(int thread_num = defaultthreadnum) : _thread_num(thread_num){pthread_mutex_init(&_mutex, nullptr);pthread_cond_init(&_cond, nullptr);for (int i = 1; i <= defaultthreadnum; i++){string threadname("thread-");threadname += to_string(i);ThreadData td(threadname);Thread<ThreadData> t(threadname,std::bind(&pthread_pool<T>::pthread_Run, this, std::placeholders::_1), td);_ptdv.push_back(t);lg.LogMessage(Info, "%s is created...\n", threadname.c_str());}}
任务队列为空,让所有线程休眠,队列中有任务,直接让线程执行任务:t()
void pthread_Run(ThreadData &data){while (true){T t;{LockGuard ld(&_mutex);if (_taskq.empty()){allthreadsleep(data);}t = _taskq.front();_taskq.pop();}t();{LockGuard ld(&_mutex);lg.LogMessage(Info, "Thread name:%s is handling: %s \n", data._name.c_str(), t.PrintTask().c_str());lg.LogMessage(Info, "Thread name:%s get result: %s \n", data._name.c_str(), t.PrintResult().c_str());}}}
3.进程唤醒与进程休眠
void allthreadwakeup(){pthread_cond_signal(&_cond);}
void allthreadsleep(const ThreadData &data){lg.LogMessage(Debug, "no task, %s is sleeping...\n", data._name.c_str());pthread_cond_wait(&_cond, &_mutex);}
4.Push()
void Push(T &task){{LockGuard ld(&_mutex);_taskq.push(task);// 插入任务后唤醒进程allthreadwakeup();}}
#pragma once
#include <iostream>
#include <vector>
#include <queue>
#include <pthread.h>
#include <cstring>
#include <functional>
#include <unistd.h>
#include "pthread.hpp"
#include "LockGuard.hpp"
#include "Log.hpp"
using namespace std;
static const int defaultthreadnum = 5;template <class T>
using func_r = std::function<void(T)>;class ThreadData
{
public:ThreadData(string name) : _name(name){}~ThreadData(){}public:string _name;
};
template <class T>
class pthread_pool
{
public:static pthread_pool<T> *Getinstance(){if (instance == nullptr){pthread_mutex_lock(&_sig_ins);if (instance == nullptr){instance = new pthread_pool<T>(defaultthreadnum);lg.LogMessage(Info, "instance is create succeess...\n");return instance;}}}pthread_pool(int thread_num = defaultthreadnum) : _thread_num(thread_num){pthread_mutex_init(&_mutex, nullptr);pthread_cond_init(&_cond, nullptr);for (int i = 1; i <= defaultthreadnum; i++){string threadname("thread-");threadname += to_string(i);ThreadData td(threadname);Thread<ThreadData> t(threadname,std::bind(&pthread_pool<T>::pthread_Run, this, std::placeholders::_1), td);_ptdv.push_back(t);lg.LogMessage(Info, "%s is created...\n", threadname.c_str());}}pthread_pool(const pthread_pool<T> &pp) = delete;const pthread_pool<T> &operator=(const pthread_pool<T> &pp) = delete;void allthreadwakeup(){pthread_cond_signal(&_cond);}void allthreadsleep(const ThreadData &data){lg.LogMessage(Debug, "no task, %s is sleeping...\n", data._name.c_str());pthread_cond_wait(&_cond, &_mutex);}void pthread_Run(ThreadData &data){while (true){T t;{LockGuard ld(&_mutex);if (_taskq.empty()){allthreadsleep(data);}t = _taskq.front();_taskq.pop();}t();{LockGuard ld(&_mutex);lg.LogMessage(Info, "Thread name:%s is handling: %s \n", data._name.c_str(), t.PrintTask().c_str());lg.LogMessage(Info, "Thread name:%s get result: %s \n", data._name.c_str(), t.PrintResult().c_str());}}}void Start(){for (auto &th : _ptdv){th.Start();lg.LogMessage(Info, "%s is running ...\n", th.Threadname().c_str());}}void Push(T &task){{LockGuard ld(&_mutex);_taskq.push(task);// 插入任务后唤醒进程allthreadwakeup();}}// Just for debug success!void Wait(){for (auto &th : _ptdv){th.Join();}}~pthread_pool(){pthread_mutex_destroy(&_mutex);pthread_cond_destroy(&_cond);}private:queue<T> _taskq;vector<Thread<ThreadData>> _ptdv;pthread_mutex_t _mutex;pthread_cond_t _cond;int _thread_num;static pthread_pool *instance;static pthread_mutex_t _sig_ins;
};
template <class T>
pthread_pool<T> *pthread_pool<T>::instance = nullptr;
template <class T>
pthread_mutex_t pthread_pool<T>::_sig_ins = PTHREAD_MUTEX_INITIALIZER;
线程池单利化问题
static pthread_pool<T> *Getinstance(){if (instance == nullptr){pthread_mutex_lock(&_sig_ins);if (instance == nullptr){instance = new pthread_pool<T>(defaultthreadnum);lg.LogMessage(Info, "instance is create succeess...\n");return instance;}}}
在获取单例的函数中,我们是需要加锁的,防止多个线程同时进入创建出多个单利。