Python制作《扫雷》游戏-附源码,轻松看懂,简单易学
今天介绍另一款经典小游戏,扫雷,这个应该是很多人windows电脑里玩的最多的游戏了,乐趣很多,而且还有一定的技术含量在里面,今天我们就来通过python实现这个小游戏。
创建扫雷文件
打开pycharm,创建一个名字为:clean_mine.py的文件
import random
from enum import EnumMINE_WIDTH = 30
MINE_HEIGHT = 16
SIZE = 20 # 块大小
MINE_COUNT = 99 # 地雷数class MineStatus(Enum):normal = 1 # 未点击opened = 2 # 已点击mine = 3 # 地雷flag = 4 # 标记为地雷ask = 5 # 标记为问号bomb = 6 # 踩中地雷hint = 7 # 被双击的周围double = 8 # 正被鼠标左右键双击class Mine:def __init__(self, x, y, value=0):self._x = xself._y = yself._value = 0self._around_mine_count = -1self._status = MineStatus.normalself.set_value(value)def __repr__(self):return str(self._value)# return f'({self._x},{self._y})={self._value}, status={self.status}'def get_x(self):return self._xdef set_x(self, x):self._x = xx = property(fget=get_x, fset=set_x)def get_y(self):return self._ydef set_y(self, y):self._y = yy = property(fget=get_y, fset=set_y)def get_value(self):return self._valuedef set_value(self, value):if value:self._value = 1else:self._value = 0value = property(fget=get_value, fset=set_value, doc='0:非地雷 1:雷')def get_around_mine_count(self):return self._around_mine_countdef set_around_mine_count(self, around_mine_count):self._around_mine_count = around_mine_countaround_mine_count = property(fget=get_around_mine_count, fset=set_around_mine_count, doc='四周地雷数量')def get_status(self):return self._statusdef set_status(self, value):self._status = valuestatus = property(fget=get_status, fset=set_status, doc='MineStatus')class MineBlock:def __init__(self):self._mine = [[Mine(i, j) for i in range(MINE_WIDTH)] for j in range(MINE_HEIGHT)]# 埋雷for i in random.sample(range(MINE_WIDTH * MINE_HEIGHT), MINE_COUNT):self._mine[i // MINE_WIDTH][i % MINE_WIDTH].value = 1def get_mine(self):return self._mineblock = property(fget=get_mine)def getmine(self, x, y):return self._mine[y][x]def open_mine(self, x, y):# 踩到雷了if self._mine[y][x].value:self._mine[y][x].status = MineStatus.bombreturn False# 先把状态改为 openedself._mine[y][x].status = MineStatus.openedaround = _get_around(x, y)_sum = 0for i, j in around:if self._mine[j][i].value:_sum += 1self._mine[y][x].around_mine_count = _sum# 如果周围没有雷,那么将周围8个未中未点开的递归算一遍# 这就能实现一点出现一大片打开的效果了if _sum == 0:for i, j in around:if self._mine[j][i].around_mine_count == -1:self.open_mine(i, j)return Truedef double_mouse_button_down(self, x, y):if self._mine[y][x].around_mine_count == 0:return Trueself._mine[y][x].status = MineStatus.doublearound = _get_around(x, y)sumflag = 0 # 周围被标记的雷数量for i, j in _get_around(x, y):if self._mine[j][i].status == MineStatus.flag:sumflag += 1# 周边的雷已经全部被标记result = Trueif sumflag == self._mine[y][x].around_mine_count:for i, j in around:if self._mine[j][i].status == MineStatus.normal:if not self.open_mine(i, j):result = Falseelse:for i, j in around:if self._mine[j][i].status == MineStatus.normal:self._mine[j][i].status = MineStatus.hintreturn resultdef double_mouse_button_up(self, x, y):self._mine[y][x].status = MineStatus.openedfor i, j in _get_around(x, y):if self._mine[j][i].status == MineStatus.hint:self._mine[j][i].status = MineStatus.normaldef _get_around(x, y):"""返回(x, y)周围的点的坐标"""# 这里注意,range 末尾是开区间,所以要加 1return [(i, j) for i in range(max(0, x - 1), min(MINE_WIDTH - 1, x + 1) + 1)for j in range(max(0, y - 1), min(MINE_HEIGHT - 1, y + 1) + 1) if i != x or j != y]
主函数:
main_mine.py
import sys
import time
import pygame
from pygame.locals import *from clean_mine import *# 游戏屏幕的宽
SCREEN_WIDTH = MINE_WIDTH * SIZE
# 游戏屏幕的高
SCREEN_HEIGHT = (MINE_HEIGHT + 2) * SIZEclass GameStatus(Enum):readied = 1,started = 2,over = 3,win = 4def print_text(screen, font, x, y, text, fcolor=(255, 255, 255)):imgText = font.render(text, True, fcolor)screen.blit(imgText, (x, y))def main():pygame.init()screen = pygame.display.set_mode((SCREEN_WIDTH, SCREEN_HEIGHT))pygame.display.set_caption('扫雷')font1 = pygame.font.Font('resources/mine.ttf', SIZE * 2) # 得分的字体fwidth, fheight = font1.size('999')red = (200, 40, 40)# 加载资源图片,因为资源文件大小不一,所以做了统一的缩放处理img_zero = pygame.image.load('resources/zero.bmp').convert()img_zero = pygame.transform.smoothscale(img_zero, (SIZE, SIZE))img_one = pygame.image.load('resources/one.bmp').convert()img_one = pygame.transform.smoothscale(img_one, (SIZE, SIZE))img_two = pygame.image.load('resources/two.bmp').convert()img_two = pygame.transform.smoothscale(img_two, (SIZE, SIZE))img_three = pygame.image.load('resources/three.bmp').convert()img_three = pygame.transform.smoothscale(img_three, (SIZE, SIZE))img_four = pygame.image.load('resources/four.bmp').convert()img_four = pygame.transform.smoothscale(img_four, (SIZE, SIZE))img_five = pygame.image.load('resources/five.bmp').convert()img_five = pygame.transform.smoothscale(img_five, (SIZE, SIZE))img_six = pygame.image.load('resources/six.bmp').convert()img_six = pygame.transform.smoothscale(img_six, (SIZE, SIZE))img_seven = pygame.image.load('resources/seven.bmp').convert()img_seven = pygame.transform.smoothscale(img_seven, (SIZE, SIZE))img_eight = pygame.image.load('resources/eight.bmp').convert()img_eight = pygame.transform.smoothscale(img_eight, (SIZE, SIZE))img_blank = pygame.image.load('resources/blank_mine.bmp').convert()img_blank = pygame.transform.smoothscale(img_blank, (SIZE, SIZE))img_flag = pygame.image.load('resources/flag.bmp').convert()img_flag = pygame.transform.smoothscale(img_flag, (SIZE, SIZE))img_ask = pygame.image.load('resources/ask.bmp').convert()img_ask = pygame.transform.smoothscale(img_ask, (SIZE, SIZE))img_mine = pygame.image.load('resources/mine.bmp').convert()img_mine = pygame.transform.smoothscale(img_mine, (SIZE, SIZE))img_blood = pygame.image.load('resources/mine_blood.bmp').convert()img_blood = pygame.transform.smoothscale(img_blood, (SIZE, SIZE))img_error = pygame.image.load('resources/bomb.bmp').convert()img_error = pygame.transform.smoothscale(img_error, (SIZE, SIZE))face_size = int(SIZE * 1.25)img_face_fail = pygame.image.load('resources/face_failed.bmp').convert()img_face_fail = pygame.transform.smoothscale(img_face_fail, (face_size, face_size))img_face_normal = pygame.image.load('resources/face_normal.bmp').convert()img_face_normal = pygame.transform.smoothscale(img_face_normal, (face_size, face_size))img_face_success = pygame.image.load('resources/face_success.bmp').convert()img_face_success = pygame.transform.smoothscale(img_face_success, (face_size, face_size))face_pos_x = (SCREEN_WIDTH - face_size) // 2face_pos_y = (SIZE * 2 - face_size) // 2img_dict = {0: img_zero,1: img_one,2: img_two,3: img_three,4: img_four,5: img_five,6: img_six,7: img_seven,8: img_eight}bgcolor = (225, 225, 225) # 背景色block = MineBlock()game_status = GameStatus.readiedstart_time = None # 开始时间elapsed_time = 0 # 耗时while True:# 填充背景色screen.fill(bgcolor)for event in pygame.event.get():if event.type == QUIT:sys.exit()elif event.type == MOUSEBUTTONDOWN:mouse_x, mouse_y = event.posx = mouse_x // SIZEy = mouse_y // SIZE - 2b1, b2, b3 = pygame.mouse.get_pressed()if game_status == GameStatus.started:# 鼠标左右键同时按下,如果已经标记了所有雷,则打开周围一圈# 如果还未标记完所有雷,则有一个周围一圈被同时按下的效果if b1 and b3:mine = block.getmine(x, y)if mine.status == MineStatus.opened:if not block.double_mouse_button_down(x, y):game_status = GameStatus.overelif event.type == MOUSEBUTTONUP:if y < 0:if face_pos_x <= mouse_x <= face_pos_x + face_size and face_pos_y <= mouse_y <= face_pos_y + face_size:game_status = GameStatus.readiedblock = MineBlock()start_time = time.time()elapsed_time = 0continueif game_status == GameStatus.readied:game_status = GameStatus.startedstart_time = time.time()elapsed_time = 0if game_status == GameStatus.started:mine = block.getmine(x, y)if b1 and not b3: # 按鼠标左键if mine.status == MineStatus.normal:if not block.open_mine(x, y):game_status = GameStatus.overelif not b1 and b3: # 按鼠标右键if mine.status == MineStatus.normal:mine.status = MineStatus.flagelif mine.status == MineStatus.flag:mine.status = MineStatus.askelif mine.status == MineStatus.ask:mine.status = MineStatus.normalelif b1 and b3:if mine.status == MineStatus.double:block.double_mouse_button_up(x, y)flag_count = 0opened_count = 0for row in block.block:for mine in row:pos = (mine.x * SIZE, (mine.y + 2) * SIZE)if mine.status == MineStatus.opened:screen.blit(img_dict[mine.around_mine_count], pos)opened_count += 1elif mine.status == MineStatus.double:screen.blit(img_dict[mine.around_mine_count], pos)elif mine.status == MineStatus.bomb:screen.blit(img_blood, pos)elif mine.status == MineStatus.flag:screen.blit(img_flag, pos)flag_count += 1elif mine.status == MineStatus.ask:screen.blit(img_ask, pos)elif mine.status == MineStatus.hint:screen.blit(img_zero, pos)elif game_status == GameStatus.over and mine.value:screen.blit(img_mine, pos)elif mine.value == 0 and mine.status == MineStatus.flag:screen.blit(img_error, pos)elif mine.status == MineStatus.normal:screen.blit(img_blank, pos)print_text(screen, font1, 30, (SIZE * 2 - fheight) // 2 - 2, '%02d' % (MINE_COUNT - flag_count), red)if game_status == GameStatus.started:elapsed_time = int(time.time() - start_time)print_text(screen, font1, SCREEN_WIDTH - fwidth - 30, (SIZE * 2 - fheight) // 2 - 2, '%03d' % elapsed_time, red)if flag_count + opened_count == MINE_WIDTH * MINE_HEIGHT:game_status = GameStatus.winif game_status == GameStatus.over:screen.blit(img_face_fail, (face_pos_x, face_pos_y))elif game_status == GameStatus.win:screen.blit(img_face_success, (face_pos_x, face_pos_y))else:screen.blit(img_face_normal, (face_pos_x, face_pos_y))pygame.display.update()if __name__ == '__main__':main()
运行后效果: