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(Android-RTC-9)PeerConnectionFactory

开篇前瞎扯。很久没发技术文章了,此文一直放着草稿箱没有完成,感觉自己在家庭和工作中找到了拖延的借口,开始慢慢变得懒惰了,那是万万不行的。恰逢2023开年ChatGPT的爆火,更让我这些普通程序员危机感瞬间飙升,无限感受到自己的知识储备已经跟不上时代的节奏了。所以还是继续学习吧,活到老学到老。


还记得系列开篇的这张流程分析图嚒,不知不觉已经基本分析全了PeerConnectionFactory之上的内容。有兴趣需要补课的同学follow这个专栏。

现在把目光回归到PeerConnectionFactory这个关键节点,拆解中心环节继续向深进发。

从java层接口出发,很容易就找到源码.\sdk\android\src\jni\pc\peer_connection_factory.cc文件中的函数JNI_PeerConnectionFactory_CreatePeerConnectionFactory,最终调用CreatePeerConnectionFactoryForJava,一起看看代码内容。

// .\sdk\android\src\jni\pc\peer_connection_factory.cc文件中的
// 函数JNI_PeerConnectionFactory_CreatePeerConnectionFactory -> CreatePeerConnectionFactoryForJava
//为了节省篇幅,函数内部很多RTC_CHECK省去了。  
ScopedJavaLocalRef<jobject> CreatePeerConnectionFactoryForJava(JNIEnv* jni,const JavaParamRef<jobject>& jcontext,const JavaParamRef<jobject>& joptions,// 节省篇幅,入参列表简化如下。// |audio_device_module|, |jencoder_factory|, |jdecoder_factory|,// |audio_processor|, |fec_controller_factory|,// |network_state_predictor_factory|, |neteq_factory|.) {// 1、创建三类工作线程,std::unique_ptr<rtc::Thread> network_thread =rtc::Thread::CreateWithSocketServer();network_thread->SetName("network_thread", nullptr);std::unique_ptr<rtc::Thread> worker_thread = rtc::Thread::Create();worker_thread->SetName("worker_thread", nullptr);std::unique_ptr<rtc::Thread> signaling_thread = rtc::Thread::Create();signaling_thread->SetName("signaling_thread", NULL);const absl::optional<PeerConnectionFactoryInterface::Options> options =JavaToNativePeerConnectionFactoryOptions(jni, joptions);// 2、创建PeerConnectionFactoryDependencies PeerConnectionFactoryDependencies dependencies;dependencies.network_thread = network_thread.get();dependencies.worker_thread = worker_thread.get();dependencies.signaling_thread = signaling_thread.get();dependencies.task_queue_factory = CreateDefaultTaskQueueFactory();dependencies.call_factory = CreateCallFactory();dependencies.event_log_factory = std::make_unique<RtcEventLogFactory>(dependencies.task_queue_factory.get());dependencies.fec_controller_factory = std::move(fec_controller_factory);dependencies.network_controller_factory =std::move(network_controller_factory);dependencies.network_state_predictor_factory =std::move(network_state_predictor_factory);dependencies.neteq_factory = std::move(neteq_factory);if (!(options && options->disable_network_monitor)) {dependencies.network_monitor_factory =std::make_unique<AndroidNetworkMonitorFactory>();}// 3、创建PeerConnectionFactoryDependencies所需的MediaEngineDependencies cricket::MediaEngineDependencies media_dependencies;media_dependencies.task_queue_factory = dependencies.task_queue_factory.get();media_dependencies.adm = std::move(audio_device_module);media_dependencies.audio_encoder_factory = std::move(audio_encoder_factory);media_dependencies.audio_decoder_factory = std::move(audio_decoder_factory);media_dependencies.audio_processing = std::move(audio_processor);media_dependencies.video_encoder_factory =absl::WrapUnique(CreateVideoEncoderFactory(jni, jencoder_factory));media_dependencies.video_decoder_factory =absl::WrapUnique(CreateVideoDecoderFactory(jni, jdecoder_factory));dependencies.media_engine =cricket::CreateMediaEngine(std::move(media_dependencies));// 4、通过PeerConnectionFactoryDependencies创建CreateModularPeerConnectionFactoryrtc::scoped_refptr<PeerConnectionFactoryInterface> factory =CreateModularPeerConnectionFactory(std::move(dependencies));if (options)factory->SetOptions(*options);return NativeToScopedJavaPeerConnectionFactory(jni, factory, std::move(network_thread), std::move(worker_thread),std::move(signaling_thread));
}

函数内容有点多,不过总结起来其实就几个部分,

1、创建三类内部组件,network_thread/worker_thread/signaling_thread,虽然他们都是rtc::Thread,虽然命名是线程,但其实不是我们所了解的线程,反而有点类似Android Handler,包含着消息队列和内部执行循环。

2、创建PeerConnectionFactoryDependencies,其中需要关注几个关键量 call_factory(p2p链接) / fec_controller_factory(丢包纠错) / network_state_predictor_factory(网络带宽预测)/ media_dependencies(媒体相关) 以上几个都是webrtc的重点难点,都是需要开坑逐一分析学习。

3、创建PeerConnectionFactoryDependencies所依赖的MediaEngineDependencies,MediaEngineDependencies的入参就是之前分析过的几个video/audio-encoder/decoder factory

4、最后就是根据PeerConnectionFactoryDependencies,创建集大成的PeerConnectionFactory。

一图概述就是这样:

继续往下看看CreateModularPeerConnectionFactory的内容

rtc::scoped_refptr<PeerConnectionFactoryInterface>
CreateModularPeerConnectionFactory(PeerConnectionFactoryDependencies dependencies) {// The PeerConnectionFactory must be created on the signaling thread.if (dependencies.signaling_thread &&!dependencies.signaling_thread->IsCurrent()) {return dependencies.signaling_thread->Invoke<rtc::scoped_refptr<PeerConnectionFactoryInterface>>(RTC_FROM_HERE, [&dependencies] {return CreateModularPeerConnectionFactory(std::move(dependencies));});}auto pc_factory = PeerConnectionFactory::Create(std::move(dependencies));if (!pc_factory) {return nullptr;}// Verify that the invocation and the initialization ended up agreeing on the// thread.RTC_DCHECK_RUN_ON(pc_factory->signaling_thread());return PeerConnectionFactoryProxy::Create(pc_factory->signaling_thread(), pc_factory->worker_thread(), pc_factory);
}// Static
rtc::scoped_refptr<PeerConnectionFactory> PeerConnectionFactory::Create(PeerConnectionFactoryDependencies dependencies) {auto context = ConnectionContext::Create(&dependencies);if (!context) {return nullptr;}return rtc::make_ref_counted<PeerConnectionFactory>(context, &dependencies);
}

其中PeerConnectionFactory::Create就是真正创建PeerConnectionFactory的地方,其中还包含了一个ConnectionContext的创建,还有一个比较难明白的地方就是CreateModularPeerConnectionFactory函数的返回,PeerConnectionFactoryProxy,为啥不直接使用PeerConnectionFactory?

而且,用普通的阅读器是跟踪不到具体的实现文件。我是用VSCode带C++插件的才能跟踪到,跟踪进去会发现这是一个完全由宏定义去生成的代理类。大家有空可以自己去观摩,我这里就不贴代码了,位置在.\api\peer_connection_factory_proxy.h。

接下来直接看看PeerConnectionFactory的头定义,先大致了解其结构组成部分。

class PeerConnectionFactory : public PeerConnectionFactoryInterface {public:void SetOptions(const Options& options) override;RTCErrorOr<rtc::scoped_refptr<PeerConnectionInterface>>CreatePeerConnectionOrError(const PeerConnectionInterface::RTCConfiguration& configuration,PeerConnectionDependencies dependencies) override;RtpCapabilities GetRtpSenderCapabilities(cricket::MediaType kind) const override;RtpCapabilities GetRtpReceiverCapabilities(cricket::MediaType kind) const override;rtc::scoped_refptr<MediaStreamInterface> CreateLocalMediaStream(const std::string& stream_id) override;rtc::scoped_refptr<AudioSourceInterface> CreateAudioSource(const cricket::AudioOptions& options) override;rtc::scoped_refptr<VideoTrackInterface> CreateVideoTrack(const std::string& id,VideoTrackSourceInterface* video_source) override;rtc::scoped_refptr<AudioTrackInterface> CreateAudioTrack(const std::string& id,AudioSourceInterface* audio_source) override;bool StartAecDump(FILE* file, int64_t max_size_bytes) override;void StopAecDump() override;SctpTransportFactoryInterface* sctp_transport_factory() {return context_->sctp_transport_factory();}virtual cricket::ChannelManager* channel_manager();rtc::Thread* signaling_thread() const {// This method can be called on a different thread when the factory is// created in CreatePeerConnectionFactory().return context_->signaling_thread();}rtc::Thread* worker_thread() const { return context_->worker_thread(); }const Options& options() const {RTC_DCHECK_RUN_ON(signaling_thread());return options_;}const WebRtcKeyValueConfig& trials() const { return context_->trials(); }protected:virtual ~PeerConnectionFactory();private:rtc::Thread* network_thread() const { return context_->network_thread(); }bool IsTrialEnabled(absl::string_view key) const;const cricket::ChannelManager* channel_manager() const {return context_->channel_manager();}std::unique_ptr<RtcEventLog> CreateRtcEventLog_w();std::unique_ptr<Call> CreateCall_w(RtcEventLog* event_log);rtc::scoped_refptr<ConnectionContext> context_;PeerConnectionFactoryInterface::Options options_RTC_GUARDED_BY(signaling_thread());std::unique_ptr<TaskQueueFactory> task_queue_factory_;std::unique_ptr<RtcEventLogFactoryInterface> event_log_factory_;std::unique_ptr<FecControllerFactoryInterface> fec_controller_factory_;std::unique_ptr<NetworkStatePredictorFactoryInterface>network_state_predictor_factory_;std::unique_ptr<NetworkControllerFactoryInterface>injected_network_controller_factory_;std::unique_ptr<NetEqFactory> neteq_factory_;
};

功能性方法先不急着深入,先大致拆分结构性组成部分。

1、CreatePeerConnectionOrError公开方法和CreateCall_w私有方法,应该和创建PeerConnection有着密切联系。这个留着下一篇文件 创建PeerConnection分析。

2、结合CreateModularPeerConnectionFactory方法和PeerConnectionFactory的头定义文件,大致可以看出ConnectionContext也是一个很重要的组成部分。

3、ChannelManager也是一个独立的组成部分。

其他也没啥了,接着在快速看看ConeectionContext的结构组成。

// This class contains resources needed by PeerConnection and associated
// objects. A reference to this object is passed to each PeerConnection. The
// methods on this object are assumed not to change the state in any way that
// interferes with the operation of other PeerConnections.
//
// This class must be created and destroyed on the signaling thread.
class ConnectionContext final: public rtc::RefCountedNonVirtual<ConnectionContext> {public:// Creates a ConnectionContext. May return null if initialization fails.// The Dependencies class allows simple management of all new dependencies// being added to the ConnectionContext.static rtc::scoped_refptr<ConnectionContext> Create(PeerConnectionFactoryDependencies* dependencies);// This class is not copyable or movable.ConnectionContext(const ConnectionContext&) = delete;ConnectionContext& operator=(const ConnectionContext&) = delete;// Functions called from PeerConnection and friendsSctpTransportFactoryInterface* sctp_transport_factory() const {return sctp_factory_.get();}cricket::ChannelManager* channel_manager() const;rtc::Thread* signaling_thread() { return signaling_thread_; }const rtc::Thread* signaling_thread() const { return signaling_thread_; }rtc::Thread* worker_thread() { return worker_thread_; }const rtc::Thread* worker_thread() const { return worker_thread_; }rtc::Thread* network_thread() { return network_thread_; }const rtc::Thread* network_thread() const { return network_thread_; }const WebRtcKeyValueConfig& trials() const { return *trials_.get(); }// Accessors only used from the PeerConnectionFactory classrtc::BasicNetworkManager* default_network_manager() {RTC_DCHECK_RUN_ON(signaling_thread_);return default_network_manager_.get();}rtc::BasicPacketSocketFactory* default_socket_factory() {RTC_DCHECK_RUN_ON(signaling_thread_);return default_socket_factory_.get();}CallFactoryInterface* call_factory() {RTC_DCHECK_RUN_ON(worker_thread_);return call_factory_.get();}private:rtc::Thread* const network_thread_;rtc::Thread* const worker_thread_;rtc::Thread* const signaling_thread_;// channel_manager is accessed both on signaling thread and worker thread.std::unique_ptr<cricket::ChannelManager> channel_manager_;std::unique_ptr<rtc::NetworkMonitorFactory> const network_monitor_factory_RTC_GUARDED_BY(signaling_thread_);std::unique_ptr<rtc::BasicNetworkManager> default_network_manager_RTC_GUARDED_BY(signaling_thread_);std::unique_ptr<webrtc::CallFactoryInterface> const call_factory_RTC_GUARDED_BY(worker_thread_);std::unique_ptr<rtc::BasicPacketSocketFactory> default_socket_factory_RTC_GUARDED_BY(signaling_thread_);std::unique_ptr<SctpTransportFactoryInterface> const sctp_factory_;// Accessed both on signaling thread and worker thread.std::unique_ptr<WebRtcKeyValueConfig> const trials_;
};

有备注看备注,翻译过来的意思:ConnectionContext此类包含PeerConnection和关联对象所需的资源。该对象的引用将传递给每个PeerConnection。且ConnectionContext此对象上的方法不会干扰其他操作的方式 去更改其PeerConnection对象的任何状态。

看方法可以知道PeerConnectionFactory很多方法是直接引用ConnectionContext的,甚至channel_manager / sctp_transport_factory / call_factory 也是直接引用ConnectionContext对象。

重要组成部分:ChannelManager、SctpTransportFactory、BasicNetworkManager、BasicPacketSocketFactory、CallFactory。一图总结概述(和上图的总结不冲突哈,其他更应该把这两图结合一起看。)

本篇主要介绍了PeerConnectionFactory的整体结构组成,简单揭开了其真正的面纱和其背后隐藏起来的关键部分(ConnectionContext)。之后会通过CreatePeerConnection-PeerConnection功能去继续分析WebRTC的整体脉络,力求全面、清晰、深入浅出。

That is all.

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