当前位置: 首页 > news >正文

Canvas鼠标画线

鼠标按下开始画线,鼠标移动根据鼠标的轨迹去画,鼠标抬起停止画线
<!DOCTYPE html>
<html lang="en"><head><meta charset="UTF-8"><meta name="viewport" content="width=device-width, initial-scale=1.0"><title>Canvas Drawing</title><style>canvas {border: 1px solid #000;}</style>
</head><body><canvas id="myCanvas" width="500" height="500"></canvas><script>document.addEventListener('DOMContentLoaded', function () {const canvas = document.getElementById('myCanvas')const ctx = canvas.getContext('2d')let isDrawing = falsefunction startDrawing (e) {isDrawing = truedraw(e)}function stopDrawing () {isDrawing = falsectx.beginPath() // Reset the path for the next draw}function draw (e) {if (!isDrawing) returnctx.lineWidth = 5ctx.lineCap = 'round'ctx.strokeStyle = '#000'ctx.lineTo(e.clientX - canvas.offsetLeft, e.clientY - canvas.offsetTop)ctx.stroke()ctx.beginPath()ctx.moveTo(e.clientX - canvas.offsetLeft, e.clientY - canvas.offsetTop)}canvas.addEventListener('mousedown', startDrawing)canvas.addEventListener('mousemove', draw)canvas.addEventListener('mouseup', stopDrawing)canvas.addEventListener('mouseout', stopDrawing)});</script>
</body></html>

效果图
在这里插入图片描述

和上面效果相同,只是轨迹线换成了直线(鼠标移动始终显示两点直线,只能绘制有一条线)
<!DOCTYPE html>
<html lang="en"><head><meta charset="UTF-8"><meta name="viewport" content="width=device-width, initial-scale=1.0"><title>Canvas Drawing</title><style>canvas {border: 1px solid #000;}</style>
</head><body><canvas id="myCanvas" width="500" height="500"></canvas><script>document.addEventListener('DOMContentLoaded', function () {const canvas = document.getElementById('myCanvas')const ctx = canvas.getContext('2d')let isDrawing = falselet startX, startYfunction startDrawing (e) {isDrawing = truestartX = e.clientX - canvas.offsetLeftstartY = e.clientY - canvas.offsetTop}function drawLine (e) {if (!isDrawing) returnconst endX = e.clientX - canvas.offsetLeftconst endY = e.clientY - canvas.offsetTopctx.clearRect(0, 0, canvas.width, canvas.height) // Clear the canvasctx.lineWidth = 5ctx.lineCap = 'round'ctx.strokeStyle = '#000'ctx.beginPath()ctx.moveTo(startX, startY)ctx.lineTo(endX, endY)ctx.stroke()}function stopDrawing () {isDrawing = false}canvas.addEventListener('mousedown', startDrawing)canvas.addEventListener('mousemove', drawLine)canvas.addEventListener('mouseup', stopDrawing)canvas.addEventListener('mouseout', stopDrawing)});</script>
</body></html>

效果图
在这里插入图片描述

效果图和上面相同(可以画多条直线,点击确定按钮会保留最后画的一条线)
<!DOCTYPE html>
<html lang="en"><head><meta charset="UTF-8"><meta name="viewport" content="width=device-width, initial-scale=1.0"><title>Canvas Drawing</title><style>canvas {border: 1px solid #000;margin-bottom: 20px;}button {display: block;margin-top: 10px;}</style>
</head><body><canvas id="myCanvas" width="500" height="500"></canvas><button id="confirmButton">Confirm</button><script>document.addEventListener('DOMContentLoaded', function () {const canvas = document.getElementById('myCanvas')const ctx = canvas.getContext('2d')let lines = [] // 画线的数组let lines2 = [] // 点击确定后存放的按钮let num = 0let isDrawing = falselet startPoint = {}let endPoint = {}function startDrawing (e) {isDrawing = truestartPoint = {x: e.clientX - canvas.offsetLeft,y: e.clientY - canvas.offsetTop}}function drawLine (e) {if (!isDrawing) returnendPoint = {x: e.clientX - canvas.offsetLeft,y: e.clientY - canvas.offsetTop}ctx.clearRect(0, 0, canvas.width, canvas.height) // Clear the canvasctx.lineWidth = 5ctx.lineCap = 'round'ctx.strokeStyle = '#000'lines.forEach(line => {ctx.beginPath()ctx.moveTo(line.start.x, line.start.y)ctx.lineTo(line.end.x, line.end.y)ctx.stroke()})ctx.beginPath()ctx.moveTo(startPoint.x, startPoint.y)ctx.lineTo(endPoint.x, endPoint.y)ctx.stroke()}function stopDrawing () {if (isDrawing) {isDrawing = falselines.push({ start: { ...startPoint }, end: { ...endPoint } })}}function confirmLines () {lines2.push(lines[lines.length - 1])lines = [...lines2]ctx.clearRect(0, 0, canvas.width, canvas.height) // Clear the canvasif (lines2.length > 0) {lines2.forEach((item) => {const lastLine = itemctx.beginPath()ctx.moveTo(lastLine.start.x, lastLine.start.y)ctx.lineTo(lastLine.end.x, lastLine.end.y)ctx.stroke()})}}canvas.addEventListener('mousedown', startDrawing)canvas.addEventListener('mousemove', drawLine)canvas.addEventListener('mouseup', stopDrawing)canvas.addEventListener('mouseout', stopDrawing)const confirmButton = document.getElementById('confirmButton')confirmButton.addEventListener('click', confirmLines)});</script>
</body></html>
http://www.lryc.cn/news/254938.html

相关文章:

  • Docker 安装部署 Sentinel Dashboard
  • 第21章网络通信
  • 一、运行时数据区域
  • OCR原理解析
  • 使用com组件编辑word
  • 国产Euler(欧拉)系统安装docker
  • Linux 进程控制
  • [ Linux Audio 篇 ] 音频开发入门基础知识
  • 关于高校电子邮件系统开通双因素认证的经验分享-以清华大学为例
  • 「Swift」类淘宝商品瀑布流展示
  • 道可云会展元宇宙平台全新升级,打造3D沉浸式展会新模式
  • Ant Design Pro初始化报错
  • 第16届中国R会议暨2023X-AGI大会开幕,和鲸科技分享ModelOps在数据科学平台中的实践与应用
  • ❀My学习Linux命令小记录(12)❀
  • MySQL学习day05
  • JAVA面试题7
  • 好用免费的AI换脸5个工具
  • 【Linux】公网远程访问AMH服务器管理面板
  • 随笔-这都是命吗
  • 优化网站性能,从容谈CDN加速的部署与运维
  • JavaScript-事件
  • linux的磁盘管理
  • qt-C++笔记之主线程中使用异步逻辑来处理ROS事件循环和Qt事件循环解决相互阻塞的问题
  • 【Docker】从零开始:18.使用Dockerfile构造自己的KingbaseES数据库镜像
  • YOLOv8独家改进《全网无重复 YOLOv8专属打造》感知聚合SERDet检测头:简单高效涨点,即插即用|检测头新颖改进
  • Android Studio中Flutter项目找不到Android真机设备解决方法
  • Vue 静态渲染 v-pre
  • C语言基础概念考查备忘 - 标识符、关键字、预定义标识符、语法检查、语义检查 ... 左值、右值、对象、副作用、未定义行为、sizeof是什么等等
  • 插件原理与开发
  • Git 分支合并时 Merge, Rebase, Squash 的使用场景