UE4用C++修改蓝图对象的属性值
if (auto Property = FindFProperty<FStrProperty>(Class, "A")){Object->Modify();Property->SetPropertyValue_InContainer(Object.GetClass(), "OK");}
if (auto Property = FindFProperty<FStrProperty>(Class, "A")){Object->Modify();Property->SetPropertyValue_InContainer(Object.GetClass(), "OK");}