当前位置: 首页 > news >正文

ArkUI实战,自定义饼状图组件PieChart

本节笔者带领读者实现一个饼状图 PieChart 组件,该组件是根据笔者之前封装的 MiniCanvas 实现的, PieChart 的最终演示效果如下图所示:
PieChart

饼状图实现的拆分

根据上图的样式效果,实现一个饼状图,实质就是绘制一个个的实心圆弧加上圆弧对应颜色就搞定了,圆弧的大小是根据饼状的数据分布计算出来的,对应的颜色自己指定就可以了,其次手指点击到饼状图,需要找到对应的饼状块并突出显示,找到饼状块先计算手指点击坐标和圆弧中心的夹角,根据夹角和每个圆弧的大小找到对应的圆弧,找到圆弧后计算圆弧的突出偏移量并重置所有饼状块的圆弧起始值就可以了。

  • 计算夹角
    计算夹角就是计算手指点击饼状图上的坐标 (x, y) 和饼状图的圆心坐标 (centerX, centerY) 之间的顺时针角度,计算方法如下所示:
private getTouchedAngle(centerX: number, centerY, x: number, y: number) {var deltaX = x - centerX;var deltaY = centerY - y;var t = deltaY / Math.sqrt(deltaX * deltaX + deltaY * deltaY);var angle = 0;if (deltaX > 0) {if (deltaY > 0) {angle = Math.asin(t);} else {angle = Math.PI * 2 + Math.asin(t);}} else if (deltaY > 0) {angle = Math.PI - Math.asin(t);} else {angle = Math.PI - Math.asin(t);}return 360 - (angle * 180 / Math.PI) % 360;
}
  • 找圆弧块
    计算出手指点击位置和圆心的夹角后,遍历每一个饼状块做比较就可以了,代码如下所示:
private getTouchedPieItem(angle: number): PieItem {for(var i = 0; i < this.pieItems.length; i++) {var item = this.pieItems[i];if(item.getStopAngle() < 360) {if(angle >= item.getStartAngle() && angle < item.getStopAngle()) {return item;}} else {if(angle >= item.getStartAngle() && angle < 360 || (angle >= 0 && angle < item.getStopAngle() - 360)) {return item;}}}return null;
}
  • 计算偏移量
    找到圆弧块后,根据圆弧块的圆弧大小,计算出该圆弧突出后的偏移量,代码如下所示:
private calculateRoteAngle(item: PieItem): number {var result = item.getStartAngle() + item.getAngle() / 2 + this.getDirectionAngle();if (result >= 360) {result -= 360;}if (result <= 180) {result = -result;} else {result = 360 - result;}return result;
}
  • 重置偏移量
    有了目标圆弧块的偏移角度后,重置每一个圆弧块的起始偏移量就可以了,代码如下所示:
private resetStartAngle(angle: number) {this.pieItems.forEach((item) => {item.setSelected(false);item.setStartAngle(item.getStartAngle() + angle);});
}
  • 重新绘制圆弧
    绘制圆弧使用 MiniCanvas 提供的 drawArc() 方法即可,代码如下所示:
drawPieItem() {this.pieItems.forEach((item) => {this.paint.setColor(item.color);var x = this.calculateCenterX(item.isSelected());var y = this.calculateCenterY(item.isSelected());this.canvas.drawArc(x, y, this.radius, item.getStartAngle(), item.getStopAngle(), this.paint);})
}

饼状图的实现

拆分完饼状图的步骤后,实现起来就方便多了, PieChart 的完整代码如下所示:

import { MiniCanvas, Paint, ICanvas } from './icanvas'@Entry @Component struct PieChart {private delegate: PieChartDelegate;build() {Column() {MiniCanvas({attribute: {width: this.delegate.calculateWidth(),height: this.delegate.calculateHeight(),clickListener: (event) => {// 根据点击绘制突出的饼状块this.delegate.onClicked(event.x, event.y);}},onDraw: (canvas) => {// 开始绘制this.delegate.setCanvas(canvas);this.delegate.drawPieItem();}})}.padding(10).size({width: "100%", height: "100%"})}aboutToAppear() {// mock测试数据var pieItems = PieItem.mock();// 初始化delegatethis.delegate = new PieChartDelegate(pieItems, RotateDirection.BOTTOM);}
}// 定义饼状块的属性,包括角度,起始角度,占比,颜色,是否选中突出
export class PieItem {private startAngle: number = 0;private rate: number = 0;private angle: number = 0;private selected: boolean = false;constructor(public count: number, public color: string) {}setSelected(selected: boolean) {this.selected = selected;return this;}isSelected() {return this.selected;}setStartAngle(startAngle: number) {this.startAngle = startAngle > 360 ? startAngle - 360 : startAngle < 0 ? 360 + startAngle : startAngle;return this;}getStartAngle() {return this.startAngle;}getStopAngle() {return  this.startAngle + this.angle;}setRate(rate: number) {this.rate = rate;return this;}getRate() {return this.rate;}setAngle(angle: number) {this.angle = angle;return this;}getAngle() {return this.angle;}// mock一份测试数据static mock(): Array<PieItem> {var pieItems = new Array<PieItem>();pieItems.push(new PieItem(21, "#6A5ACD"))pieItems.push(new PieItem(18, "#20B2AA"))pieItems.push(new PieItem(29, "#FFFF00"))pieItems.push(new PieItem(12, "#00BBFF"))pieItems.push(new PieItem(20, "#DD5C5C"))pieItems.push(new PieItem(13, "#8B668B"))return pieItems;}
}// 饼状块的突出方向
export enum RotateDirection {LEFT,TOP,RIGHT,BOTTOM
}// 饼状图绘制的具体实现类
class PieChartDelegate {private paint: Paint;private canvas: ICanvas;constructor(private pieItems: Array<PieItem>, private direction: RotateDirection = RotateDirection.BOTTOM, private offset: number = 10, private radius: number = 80) {this.calculateItemAngle();}setPitItems(pieItems: Array<PieItem>) {this.pieItems = pieItems;}setCanvas(canvas: ICanvas) {this.canvas = canvas;this.paint = new Paint();}onClicked(x: number, y: number) {if(this.canvas) {var touchedAngle = this.getTouchedAngle(this.radius, this.radius, x, y);var touchedItem = this.getTouchedPieItem(touchedAngle);if(touchedItem) {var rotateAngle = this.calculateRoteAngle(touchedItem);this.resetStartAngle(rotateAngle);touchedItem.setSelected(true)this.clearCanvas();this.drawPieItem();}} else {console.warn("canvas invalid!!!")}}clearCanvas() {this.canvas.clear();}drawPieItem() {this.pieItems.forEach((item) => {this.paint.setColor(item.color);var x = this.calculateCenterX(item.isSelected());var y = this.calculateCenterY(item.isSelected());this.canvas.drawArc(x, y, this.radius, item.getStartAngle(), item.getStopAngle(), this.paint);})}calculateWidth(): number {if (this.direction == RotateDirection.LEFT || this.direction == RotateDirection.RIGHT) {return this.radius * 2 + this.offset;} else {return this.radius * 2;}}calculateHeight(): number {if (this.direction == RotateDirection.TOP || this.direction == RotateDirection.BOTTOM) {return this.radius * 2 + this.offset;} else {return this.radius * 2;}}private calculateCenterX(hint: boolean): number {if(this.direction == RotateDirection.LEFT) {return hint ? this.radius : this.radius + this.offset;} else if(this.direction == RotateDirection.TOP) {return this.radius;} else if(this.direction == RotateDirection.RIGHT) {return hint ? this.radius + this.offset : this.radius;} else {return this.radius;}}private calculateCenterY(hint: boolean): number {if(this.direction == RotateDirection.LEFT) {return this.radius;} else if(this.direction == RotateDirection.TOP) {return hint ? this.radius : this.radius + this.offset;} else if(this.direction == RotateDirection.RIGHT) {return this.radius;} else {return hint ? this.radius + this.offset : this.radius;}}private resetStartAngle(angle: number) {this.pieItems.forEach((item) => {item.setSelected(false);item.setStartAngle(item.getStartAngle() + angle);});}private calculateRoteAngle(item: PieItem): number {var result = item.getStartAngle() + item.getAngle() / 2 + this.getDirectionAngle();if (result >= 360) {result -= 360;}if (result <= 180) {result = -result;} else {result = 360 - result;}return result;}private calculateItemAngle() {var total = 0;this.pieItems.forEach((item) => {total += item.count;})for(var i = 0; i < this.pieItems.length; i++) {var data = this.pieItems[i];data.setRate(data.count / total);data.setAngle(data.getRate() * 360);if (i == 0) {data.setStartAngle(0);} else {var preData = this.pieItems[i - 1];data.setStartAngle(preData.getStopAngle());}}}private getDirectionAngle(): number {var result = 270;if (this.direction == RotateDirection.RIGHT) {result = 0;}if (this.direction == RotateDirection.BOTTOM) {result = 270;}if (this.direction == RotateDirection.LEFT) {result = 180;}if (this.direction == RotateDirection.TOP) {result = 90;}return result;}private getTouchedAngle(centerX: number, centerY, x: number, y: number) {var deltaX = x - centerX;var deltaY = centerY - y;var t = deltaY / Math.sqrt(deltaX * deltaX + deltaY * deltaY);var angle = 0;if (deltaX > 0) {if (deltaY > 0) {angle = Math.asin(t);} else {angle = Math.PI * 2 + Math.asin(t);}} else if (deltaY > 0) {angle = Math.PI - Math.asin(t);} else {angle = Math.PI - Math.asin(t);}return 360 - (angle * 180 / Math.PI) % 360;}private getTouchedPieItem(angle: number): PieItem {for(var i = 0; i < this.pieItems.length; i++) {var item = this.pieItems[i];if(item.getStopAngle() < 360) {if(angle >= item.getStartAngle() && angle < item.getStopAngle()) {return item;}} else {if(angle >= item.getStartAngle() && angle < 360 || (angle >= 0 && angle < item.getStopAngle() - 360)) {return item;}}}return null;}
}

以上就是笔者介绍的实现一个饼状图的思路和实现,读者可以阅读源码,目前 PieChart 在选中饼状块并突出时没有动画特效而是直接旋转过来了,后续笔者会把旋转的动效加上。

http://www.lryc.cn/news/17422.html

相关文章:

  • 工作实战之系统交互api调用认证设计
  • 学习系统编程No.5【虚拟地址空间】
  • Linux常用指令(未完待续。。。)
  • 用D写裸机
  • (二十五)、实现评论功能(5)【uniapp+uinicloud多用户社区博客实战项目(完整开发文档-从零到完整项目)】
  • 【概念辨析】二维数组传参的几种可能性
  • python和C++代码实现图片九宫格切图程序(附VS2015配置Opencv教程)
  • 【深度学习】优化器
  • SpringBoot使用validator进行参数校验
  • 论文复现:风电、光伏与抽水蓄能电站互补调度运行(MATLAB-Yalmip全代码)
  • FastCGI sent in stderr: "PHP message: PHP Fatal error
  • 【数字IC基础】跨时钟域(CDC,Clock Domain Crossing)
  • UNI-APP学习
  • 编译原理【运行时环境】—什么是活动记录、 活动记录与汇编代码的关系
  • 【Windows Server 2019】发布服务器 | 远程桌面服务的安装与配置 Ⅰ——理论,实验拓扑和安装基于RemoteAPP的RDS
  • Bootstrap入门到精通(最全最详细)
  • C/C++每日一练(20230223)
  • c语言中const 是什么意思?(面试)
  • 网络工程(三)ensp配置静态路由
  • 深入浅出C++ ——手撕红黑树
  • Linux服务:Nginx服务重写功能
  • 3.知识图谱概念和相关技术简介[知识抽取、知识融合、知识推理方法简述],典型应用案例介绍国内落地产品介绍。一份完整的入门指南,带你快速掌握KG知识,芜湖起飞!
  • iOS 绿幕技术
  • git 的使用方法(上 - 指令)
  • Windows 平台 oracle11g 单机 打补丁(33883353)
  • 1个寒假能学会多少网络安全技能?
  • 六、肺癌检测-训练指标和数据增强
  • 儿童饰品发夹发卡出口美国办理什么认证?
  • Hive---Hive语法(一)
  • 微信小程序日记、微信小程序个人空间、个人日记