Xiao ESP32C3使用oled 0.96实现下雪的功能

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- 雪花下落的时候, 随机生成半径和位置 sandR和sandX,sandY
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- 保存雪花下落位置的时候, 将其周边一圈设置为-1, 标记为有雪花
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- 其他雪花下落的时候, 其他雪花的一圈如果遇到-1, 则停止下落, 并重复2
#include "oled.h"
void setup() {Serial.begin(115200);oled_init();randomSeed(micros());print_vulnerability_init();
}
void run900msTasks() {oled.clearDisplay();playSnowing();oled.display();
}
#ifndef __OLED_H_
#define __OLED_H_
#include <Adafruit_SSD1306.h>#define SCREEN_WIDTH 128
#define SCREEN_HEIGHT 64static Adafruit_SSD1306 oled(SCREEN_WIDTH, SCREEN_HEIGHT, &Wire);
void oled_init() {if (!oled.begin(SSD1306_SWITCHCAPVCC, 0x3C)) { Serial.println(F("SSD1306 allocation failed"));for (;;); }Serial.println(F("SSD1306 allocation success!!!"));oled.display();delay(500); oled.setTextSize(1);oled.setTextColor(WHITE);oled.setRotation(0);oled.clearDisplay();delay(1000);
}void oled_println(int16_t x, int16_t y, const char *msg) {oled.setCursor(x, y);oled.println(msg);
}struct snow {int numPoints = 10;int snows[SCREEN_WIDTH][SCREEN_HEIGHT];int sandX = 0;int sandY = 0; int sandR = 1; void init() {for (int i=0; i<SCREEN_WIDTH; i++) {for(int j=0; j<SCREEN_HEIGHT; j++) {snows[i][j] = 0;}}random_snow_pos();
}void setSnow(int x, int y, int r) {sandX = x;sandY = y;sandR = r;}void random_snow_pos() {setSnow(0, random(0, SCREEN_HEIGHT), random(2, 5));} void snowToSnows() {snows[sandX][sandY] = sandR;}void move(int distance) {sandX+=distance;}bool collideBorder() {if(sandX >= SCREEN_WIDTH || sandY >= SCREEN_HEIGHT) return true;for (int i = 0; i < numPoints; i++) {float theta = (float)i / numPoints * 2 * PI;int x = sandX + sandR * cos(theta);int y = sandY + sandR * sin(theta);if(x>=0 && y>=0 && snows[x][y] != 0) return true;}return false;}void setSnowEdge() {for (int i = 0; i < numPoints; i++) {float theta = (float)i / numPoints * 2 * PI;int x = sandX + sandR * cos(theta);int y = sandY + sandR * sin(theta);snows[x][y] = -1;}}} snow;void print_vulnerability_init() {for(int i=0; i<SCREEN_HEIGHT; i++) {snow.snows[SCREEN_WIDTH-1][i] = 1;}snow.snows[60][10] = 1;snow.random_snow_pos();
}
void print_snow() {for (int i=0; i<SCREEN_WIDTH; i++) {for(int j=0; j<SCREEN_HEIGHT; j++) {if(snow.snows[i][j] <= 0) {continue;} else {oled.fillCircle(i, j, snow.snows[i][j], WHITE);} }}
}
void playSnowing() {int while_i = 0;Serial.print(",");Serial.print(snow.sandX);Serial.print(",");Serial.println(snow.sandY);while(snow.collideBorder()) {snow.snowToSnows();snow.setSnowEdge();snow.random_snow_pos();while_i ++ ;if(while_i == 100) {snow.init();break;}}oled.fillCircle(snow.sandX, snow.sandY, snow.sandR, WHITE);snow.move(1);print_snow();
} #endif