glut太阳系源码修改和对cpu占用观察
#include <GL/glut.h>
static int day = 100; // day 的变化:从 0 到 359
void myDisplay(void)
{//glEnable(GL_DEPTH_TEST);glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);glMatrixMode(GL_PROJECTION);glLoadIdentity();gluPerspective(75, 1, 1, 400000000);glMatrixMode(GL_MODELVIEW);glLoadIdentity();gluLookAt(0, -200000000, 200000000, 0, 0, 0, 0, 0, 1);// 绘制红色的“太阳”glColor3f(1.0f, 0.0f, 0.0f);glutSolidSphere(69600000, 20, 20);// 绘制蓝色的“地球”glColor3f(0.0f, 0.0f, 1.0f);glRotatef(day / 360.0 * 360.0, 0.0f, 0.0f, -1.0f);glTranslatef(150000000, 0.0f, 0.0f);glutSolidSphere(15945000, 20, 20);// 绘制黄色的“月亮”glColor3f(1.0f, 1.0f, 0.0f);glRotatef(day / 30.0 * 360.0 - day / 360.0 * 360.0, 0.0f, 0.0f, -1.0f);glTranslatef(38000000, 0.0f, 0.0f);glutSolidSphere(4345000, 20, 20);glFlush();
}
int main(int iArgc, char** cppArgv) {glutInit(&iArgc, cppArgv);glutInitDisplayMode(GLUT_SINGLE | GLUT_RGB);glutInitWindowSize(960, 720);glutInitWindowPosition(0, 0);glutCreateWindow("hello world");glutDisplayFunc(myDisplay);glutMainLoop();return 0;
}
#include <GL/glut.h>
// 太阳、地球和月亮
// 假设每个月都是 30 天
// 一年 12 个月,共是 360 天
static int day = 200; // day 的变化:从 0 到 359
void myDisplay(void)
{/****************************************************这里的内容照搬上一课的,只因为使用了双缓冲,补上最后这句*****************************************************///glEnable(GL_DEPTH_TEST);glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);glMatrixMode(GL_PROJECTION);glLoadIdentity();gluPerspective(75, 1, 1, 400000000);glMatrixMode(GL_MODELVIEW);glLoadIdentity();gluLookAt(0, -200000000, 200000000, 0, 0, 0, 0, 0, 1);// 绘制红色的“太阳”glColor3f(1.0f, 0.0f, 0.0f);glutSolidSphere(69600000, 20, 20);// 绘制蓝色的“地球”glColor3f(0.0f, 0.0f, 1.0f);glRotatef(day / 360.0 * 360.0, 0.0f, 0.0f, -1.0f);glTranslatef(150000000, 0.0f, 0.0f);glutSolidSphere(15945000, 20, 20);// 绘制黄色的“月亮”glColor3f(1.0f, 1.0f, 0.0f);glRotatef(day / 30.0 * 360.0 - day / 360.0 * 360.0, 0.0f, 0.0f, -1.0f);glTranslatef(38000000, 0.0f, 0.0f);glutSolidSphere(4345000, 20, 20);glFlush();glutSwapBuffers();
}
void myIdle(void)
{/* 新的函数,在空闲时调用,作用是把日期往后移动一天并重新绘制,达到动画效果 */++day;if (day >= 360)day = 0;myDisplay();
}
int main(int argc, char* argv[])
{glutInit(&argc, argv);glutInitDisplayMode(GLUT_RGB | GLUT_DOUBLE); // 修改了参数为 GLUT_DOUBLEglutInitWindowPosition(100, 100);glutInitWindowSize(400, 400);glutCreateWindow("太阳,地球和月亮"); // 改了窗口标题glutDisplayFunc(&myDisplay);glutIdleFunc(&myIdle); // 新加入了这句glutMainLoop();return 0;
}