Qt之qml和widget混合编程调用
首先是创建一个widget项目
然后需要添加qml和quick的插件使用
QT += quickwidgets qml
接着要在界面上创建一个quickwidget和按钮
创建一个c++对象类
QObjectQml
#ifndef QOBJECTQML_H
#define QOBJECTQML_H#include <QObject>
#include <QDebug>
class QObjectQml : public QObject
{Q_OBJECTQ_PROPERTY(QString deviceId READ getDeviceId WRITE setDeviceId)//这里进行属性绑定
public:explicit QObjectQml(QObject *parent = nullptr);//内部函数QString getDeviceId() {return deviceId;}void setDeviceId(QString id);
signals:public slots:void funDemo(QString str);private:QString deviceId;
};#endif // QOBJECTQML_H
cpp实现文件
#pragma execution_character_set("utf-8")
#include "qobjectqml.h"QObjectQml::QObjectQml(QObject *parent) : QObject(parent)
{}void QObjectQml::setDeviceId(QString id)
{deviceId = id;qDebug()<<"setDeviceId 数据库发生改变";
}void QObjectQml::funDemo(QString str)
{qDebug()<<"我是c++函数被调用funDemo"<<str;
}
注册c++对象到系统中
#pragma execution_character_set("utf-8")
#include "mainwidget.h"
#include <QApplication>
#include "qobjectqml.h"
#include <QQmlApplicationEngine>
#include <QMetaObject>
#include <QVariant>int main(int argc, char *argv[])
{QApplication a(argc, argv);//将c++类以类型的方式注册到qml中qmlRegisterType<QObjectQml>("QObjectQml.module",1,0,"QObjectQml");MainWidget w;w.show();return a.exec();
}
接着c++的界面对象中调用即可
#include "mainwidget.h"
#include "ui_mainwidget.h"
#include <QQmlEngine>#include "qobjectqml.h"
#include <QQmlApplicationEngine>
#include <QMetaObject>
#include <QVariant>MainWidget::MainWidget(QWidget *parent) :QWidget(parent),ui(new Ui::MainWidget)
{ui->setupUi(this);//界面上的quickWidget添加qmlui->quickWidget->setSource(QUrl::fromLocalFile(":/mainqml.qml"));}MainWidget::~MainWidget()
{delete ui;
}
//SF1446179868590
void MainWidget::on_pushButton_clicked()
{QVariant retVal;QMetaObject::invokeMethod((QObject*)ui->quickWidget->rootObject(), /* Qml实例 */"execute", /* 函数名字 */Qt::DirectConnection, /* 连接方式 */Q_RETURN_ARG(QVariant, retVal), /* 标记返回值 */Q_ARG(QVariant, "Hello"), /* 输入参数1 */Q_ARG(QVariant, "world"));/* 输入参数2 */
}
qml文件的实现如下:
import QtQuick 2.0
import QObjectQml.module 1.0Rectangle {width: 360height: 360signal finished()Component.onCompleted: {console.log("Hello,Hello")}//cc++的对象创建,并赋值deviceIdQObjectQml {id: myObject/* 设置text属性 */deviceId: "12345"/* 读取打印text属性 */Component.onCompleted: console.log(text)}function execute(var1, var2) {console.log("我是qml函数被调用")//c++console.log(var1, var2)//c++调用了qml的此函数。输出结果console.log(myObject.deviceId)//并且输出QObjectQml对象的值return true;}Rectangle {id: buttonwidth: 100height: 30color: "red"radius: 5 // 让我们将矩形的角变圆一点,使其更像一个按钮anchors.centerIn: parentText {id: buttonTexttext: qsTr("Button")color: "white"anchors.centerIn: parent}MouseArea {//我们将MouseArea设为与其父级(即矩形)一样大。因此,按下按钮上的任意位置都会触发事件anchors.fill: parent// Exploit the built-in "clicked" signal of the MouseArea component to do something when the MouseArea is clicked.//请注意,与信号关联的代码是纯JavaScript。我们可以使用其ID引用任何QML对象onClicked: {buttonText.text= qsTr("Clicked");buttonText.color= "black";myObject.deviceId = "ok不ok";myObject.funDemo("我靠");//qml点击事件中去调用c++的函数}}}
}
运行结果如下: