当前位置: 首页 > article >正文

Compose笔记(二十五)--Brush

        这一节主要了解一下Compose中Brush,在Jetpack Compose里,Brush是一个重要的 API,它用于定义填充图形的颜色渐变或图案,能够为界面元素添加丰富的视觉效果。简单总结如下:

1 常见场景
填充形状(圆形、矩形等)
创建渐变效果
实现纹理或图案
组合多个 Brush

2. 常用 Brush 类型

2.1 纯色填充(SolidColor)
// 直接使用Color作为Brush
drawCircle(color = Color.Red)
// 或显式创建SolidColor Brush
val brush = SolidColor(Color.Blue)
drawRect(brush = brush)2.2 线性渐变(LinearGradientBrush)
val brush = LinearGradientBrush(colors = listOf(Color.Red, Color.Blue),start = Offset(0f, 0f), end = Offset(size.width, size.height)  
)
drawRect(brush = brush)2.3 径向渐变(RadialGradientBrush)
val brush = RadialGradientBrush(colors = listOf(Color.Yellow, Color.Transparent),center = Offset(size.width / 2, size.height / 2), radius = size.minDimension / 2  // 半径
)
drawCircle(brush = brush, radius = size.minDimension / 2)2.4 扫描渐变(SweepGradientBrush)
val brush = SweepGradientBrush(colors = listOf(Color.Red, Color.Green, Color.Blue),center = Offset(size.width / 2, size.height / 2) 
)
drawCircle(brush = brush, radius = size.minDimension / 2)2.5 图像 Brush(ImageBrush)
val imageBitmap = painterResource(id = R.drawable.example).asImageBitmap()
val brush = ImageBrush(image = imageBitmap,contentScale = ContentScale.Crop
)
drawRect(brush = brush)

栗子:

import androidx.compose.animation.core.Animatable
import androidx.compose.animation.core.FastOutSlowInEasing
import androidx.compose.animation.core.infiniteRepeatable
import androidx.compose.animation.core.tween
import androidx.compose.foundation.background
import androidx.compose.foundation.layout.Box
import androidx.compose.foundation.layout.size
import androidx.compose.runtime.Composable
import androidx.compose.runtime.LaunchedEffect
import androidx.compose.runtime.remember
import androidx.compose.ui.Modifier
import androidx.compose.ui.graphics.Brush
import androidx.compose.ui.graphics.Color
import androidx.compose.ui.tooling.preview.Preview
import androidx.compose.ui.unit.dp
import kotlinx.coroutines.launch@Composable
fun GradientExample() {val gradientOffset = remember { Animatable(0f) }LaunchedEffect(Unit) {launch {gradientOffset.animateTo(targetValue = 100f,animationSpec = infiniteRepeatable(animation = tween(durationMillis = 2000,easing = FastOutSlowInEasing)))}}val dynamicGradient = Brush.linearGradient(colors = listOf(Color.Red, Color.Yellow),start = androidx.compose.ui.geometry.Offset(0f, 0f),end = androidx.compose.ui.geometry.Offset(gradientOffset.value, gradientOffset.value))Box(modifier = Modifier.size(100.dp).background(brush = dynamicGradient))
}
import androidx.compose.animation.core.*
import androidx.compose.foundation.Canvas
import androidx.compose.foundation.layout.fillMaxSize
import androidx.compose.runtime.*
import androidx.compose.ui.Modifier
import androidx.compose.ui.geometry.Offset
import androidx.compose.ui.graphics.Brush
import androidx.compose.ui.graphics.Color
import androidx.compose.ui.tooling.preview.Preview
import kotlin.math.cos
import kotlin.math.sin@Composable
fun RainbowGradient() {val angle by animateFloatAsState(targetValue = 360f,animationSpec = infiniteRepeatable(tween(5000, easing = LinearEasing)))val colors = listOf(Color(0xFFFF0000), // 红Color(0xFFFF7F00), // 橙Color(0xFFFFFF00), // 黄Color(0xFF00FF00), // 绿Color(0xFF0000FF), // 蓝Color(0xFF4B0082), // 靛Color(0xFF9400D3)  // 紫)Canvas(modifier = Modifier.fillMaxSize()) {val radians = angle * (Math.PI / 180).toFloat()val width = size.widthval height = size.heightval start = Offset(x = width / 2 + width / 2 * cos(radians),y = height / 2 + height / 2 * sin(radians))val end = Offset(x = width / 2 - width / 2 * cos(radians),y = height / 2 - height / 2 * sin(radians))drawRect(brush = Brush.linearGradient(colors = colors,start = start,end = end,tileMode = androidx.compose.ui.graphics.TileMode.Mirror))}
}

注意:
1 避免重复创建 Brush 实例:每次重组都创建新的Brush会导致不必要的内存分配和GC压力。使用remember缓存 Brush:

val gradientBrush = remember {LinearGradientBrush(colors = listOf(Color.Red, Color.Blue),start = Offset.Zero,end = Offset(size.width, size.height))
}

2 优先使用内置Brush工厂方法直接调用Brush.linearGradient()等方法,避免手动创建子类:

val brush = Brush.linearGradient(colors = listOf(...))// 不推荐
val brush = LinearGradientBrush(...)

3 对静态内容使用drawWithCache,缓存复杂Brush计算结果,避免重复绘制:

Modifier.drawWithCache {val cachedBrush = createComplexBrush()onDraw { drawRect(brush = cachedBrush) }
}

http://www.lryc.cn/news/2379167.html

相关文章:

  • Spring Web MVC————入门(3)
  • HTML 属性详解
  • NC61 两数之和【牛客网】
  • Java生成可控的Word表格功能开发
  • Node.js中的洋葱模型
  • Spring Boot 中 MyBatis 与 Spring Data JPA 的对比介绍
  • 如何分析动态采样引起的计划不稳定 | OceanBase SQL 调优实践
  • 如何实现RTSP和RTMP低至100-200ms的延迟:直播SDK的技术突破
  • symfonos: 2靶场
  • 【图像生成大模型】Step-Video-T2V:下一代文本到视频生成技术
  • C语言中的指针:从基础到进阶实战
  • 深度学习推理引擎---ONNX Runtime
  • JAVA Spring MVC+Mybatis Spring MVC的工作流程*,多表连查
  • ctr查看镜像
  • VueUse/Core:提升Vue开发效率的实用工具库
  • 数字格式化库 accounting.js的使用说明
  • ​Docker 网络
  • 【论文阅读】A Survey on Multimodal Large Language Models
  • 基于多头自注意力机制(MHSA)增强的YOLOv11主干网络—面向高精度目标检测的结构创新与性能优化
  • vue3 elementplus tabs切换实现
  • 关于机器学习的实际案例
  • Linux的进程概念
  • C++ map容器: 插入操作
  • 基于STC89C52的红外遥控的电子密码锁设计与实现
  • Docker配置容器开机自启或服务重启后自启
  • 计算机单个进程内存布局的基本结构
  • 我的电赛(简易的波形发生器大一暑假回顾)
  • AI工程 新技术追踪 探讨
  • 算法题(149):矩阵消除游戏
  • 在 Vue 中插入 B 站视频